Basic Dual Contouring Theory

匿名 (未验证) 提交于 2019-12-03 01:32:01

问题:

I've been searching on google, but cannot find anything basic. In it's most basic form, how is dual contouring (for a voxel terrain) implememted? I know what it does, and why, but cannot understand how to do it. JS or C# (preferably) is good.Has anyone used Dual contouring before and can explain it briefly?

回答1:

Ok. So I got bored tonight and decided to give implementing dual contouring myself a shot. Like I said in the comments, all the relevant material is in section 2 of the following paper:

http://www.frankpetterson.com/publications/dualcontour/dualcontour.pdf

In particular, the topology of the mesh is described in part 2.2 in the following section, quote:

  1. For each cube that exhibits a sign change, generate a vertex positioned at the minimizer of the quadratic function of equation 1.

  2. For each edge that exhibits a sign change, generate a quad connecting the minimizing vertices of the four cubes containing the edge.

That's all there is to it! You solve a linear least squares problem to get a vertex for each cube, then you connect adjacent vertices with quads. So using this basic idea, I wrote a dual contouring isosurface extractor in python using numpy (partly just to satisfy my own morbid curiosity on how it worked). Here is the code:

import numpy as np import numpy.linalg as la import scipy.optimize as opt import itertools as it  #Cardinal directions dirs = [ [1,0,0], [0,1,0], [0,0,1] ]  #Vertices of cube cube_verts = [ np.array([x, y, z])     for x in range(2)     for y in range(2)     for z in range(2) ]  #Edges of cube cube_edges = [      [ k for (k,v) in enumerate(cube_verts) if v[i] == a and v[j] == b ]     for a in range(2)     for b in range(2)     for i in range(3)      for j in range(3) if i != j ]  #Use non-linear root finding to compute intersection point def estimate_hermite(f, df, v0, v1):     t0 = opt.brentq(lambda t : f((1.-t)*v0 + t*v1), 0, 1)     x0 = (1.-t0)*v0 + t0*v1     return (x0, df(x0))  #Input: # f = implicit function # df = gradient of f # nc = resolution def dual_contour(f, df, nc):      #Compute vertices     dc_verts = []     vindex   = {}     for x,y,z in it.product(range(nc), range(nc), range(nc)):         o = np.array([x,y,z])          #Get signs for cube         cube_signs = [ f(o+v)>0 for v in cube_verts ]          if all(cube_signs) or not any(cube_signs):             continue          #Estimate hermite data         h_data = [ estimate_hermite(f, df, o+cube_verts[e[0]], o+cube_verts[e[1]])              for e in cube_edges if cube_signs[e[0]] != cube_signs[e[1]] ]          #Solve qef to get vertex         A = [ n for p,n in h_data ]         b = [ np.dot(p,n) for p,n in h_data ]         v, residue, rank, s = la.lstsq(A, b)          #Throw out failed solutions         if la.norm(v-o) > 2:             continue          #Emit one vertex per every cube that crosses         vindex[ tuple(o) ] = len(dc_verts)         dc_verts.append(v)      #Construct faces     dc_faces = []     for x,y,z in it.product(range(nc), range(nc), range(nc)):         if not (x,y,z) in vindex:             continue          #Emit one face per each edge that crosses         o = np.array([x,y,z])            for i in range(3):             for j in range(i):                 if tuple(o + dirs[i]) in vindex and tuple(o + dirs[j]) in vindex and tuple(o + dirs[i] + dirs[j]) in vindex:                     dc_faces.append( [vindex[tuple(o)], vindex[tuple(o+dirs[i])], vindex[tuple(o+dirs[j])]] )                     dc_faces.append( [vindex[tuple(o+dirs[i]+dirs[j])], vindex[tuple(o+dirs[j])], vindex[tuple(o+dirs[i])]] )      return dc_verts, dc_faces 

It is not very fast because it uses the SciPy's generic non-linear root finding methods to find the edge points on the isosurface. However, it does seem to work reasonably well and in a fairly generic way. To test it, I ran it using the following test case (in the Mayavi2 visualization toolkit):

import enthought.mayavi.mlab as mlab  center = np.array([16,16,16]) radius = 10  def test_f(x):     d = x-center     return np.dot(d,d) - radius**2  def test_df(x):     d = x-center     return d / sqrt(np.dot(d,d))  verts, tris = dual_contour(f, df, n)  mlab.triangular_mesh(              [ v[0] for v in verts ],             [ v[1] for v in verts ],             [ v[2] for v in verts ],             tris) 

This defines a sphere as an implicit equation, and solves for the 0-isosurface by dual contouring. When I ran it in the toolkit, this was the result:

In conclusion, it appears to be working.



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