What limitations does WPF have comparing to XNA?
问题 I believe WPF is better for game in situations like creating buttons, textblock, label, progressbar... 回答1: WPF is a very different technological approach to graphics from XNA. First off, it's a retained mode API instead of an immediate mode API. This will give you less (almost no) control over how and when things are rendered when compared to XNA. It also potentially will have a higher cost in terms of performance and potentially lower responsiveness, at least with a lot of objects (when