Garbage collector behaviour
问题 I use C# (with XNA 4 and MonoGame). I load assets (textures, audio) using the Load() method of the Content Manager. When these assets are no longer needed, how can I properly Unload() them from memory? I assume that once all references to the loaded assets are overwritten (or set to null) the assets are automatically removed by the Garbage collector. Is this correct or are the assets still locked due to the fact that they were loaded through the ContentManager? Is it necessary to call