3D cubes slowly rendering
问题 My previous problem was fixed after I rewrote my block.cs class, however, I have one final problem: I have a list of 256 blocks each with 12 triangles and 36 vertices. When I am rendering these blocks using: blocks.ForEach(block => block.Draw(spriteBatch, camera, effect)); They do render, but the game speed drops intensely, to about 0.25 FPS. Each block has a different texture. Should 3072 triangles and 9216 vertices cause this much of a problem? My render code: public void Render