ResolveTexture2D - The nightmare in XNA 4
问题 I have the following declaration: ResolveTexture2D rightTex; And I use it in the Draw method like so: GraphicsDevice.ResolveBackBuffer(rightTex); Now, I then draw it out using the SpriteBatch : spriteBatch.Draw(rightTex, new Rectangle(0, 0, 800, 600), Color.Cyan); This works fantastic in XNA 3.1. But, now I'm converting to XNA 4, ResolveTexture2D and the ResolveBackBuffer method have been removed. How would I re-code this in order to work in XNA 4.0? EDIT So, here is some more code to maybe