Texture/model flickering in distance (3D)
问题 Ok, in my XNA project i've added simple shader + model loading code, anything works. I created a very simple low-detailed model in 3Ds Max. Exported and imported to XNA with FBX format. The problem is: if i move my simple camera to some distance from this model, one of its components starts to flicker. I tried another model and there is the same situation, some of components start to flicker and only if i get to some distance from model. This flickering (or blinking or ..) appears only with