Why does changing the graphics setting after doing so in the `LoadContent` method fail?
问题 If I set the graphics settings in the Initialize method and then in the Update method, like so: protected override void Initialize() { graphics.ApplyChanges(); base.Initialize(); } protected override void Update(GameTime gameTime) { graphics.ApplyChanges(); base.Update(gameTime); } Everything is fine. However, when I move the code to my LoadContent method like so: protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); graphics.ApplyChanges(); } protected