Sprite Kit app crashes when run on real device and plugged into computer
I just updated to iOs10 on my test phone and XCode 8. I ran the code migration and was running tests succeessfully on my simulated devices. However, once I started trying to test on my real device things stopped working smoothly. After running my Sprite Kit game for around 5 - 10 seconds it would crash and render the phone inoperable until I unplugged it from the computer. After I unplug it the game runs as normal and is still really smooth. This are the startup notifications printed to the console: 2016-09-15 22:20:49.490959 AppName[411:38688] [DYMTLInitPlatform] platform initialization