SpriteKit shader crash iOS 9: SKDefaultShading, gl_FragCoord
问题 Just installed the iOS 9 open beta (version 3) and now I'm having loads of problems with SpriteKit shaders. On iOS 8 the following code worked just fine: _fontShader = [SKShader shaderWithFileNamed:@"TheShader"]; // TODO: iOS9 compatibility issues here _fontUniform = [SKUniform uniformWithName:@"labelBase" float:0]; [self.fontShader addUniform:self.fontUniform]; // TODO: iOS9 compatibility issues here _fontEffects = [SKEffectNode node]; self.fontEffects.shader = self.fontShader; // TODO: iOS9