Sizing and scaling SKSpriteNode

白昼怎懂夜的黑 提交于 2019-12-05 09:04:38

I was able to figure it out. I am using a random width because that is what I require.

// Scaling
let aspectRatio = self.spriteNode.rSize.width/self.spriteNode.rSize.height
let randWidth = CGFloat(rand(60, 90))
self.spriteNode.size = CGSize(width: randWidth, height: randWidth/aspectRatio)
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