What does the “simd” prefix mean in SceneKit?
There is a SCNNode category named SCNNode(SIMD) , which declares some properties like simdPosition , simdRotation and so on. It seems these are duplicated properties of the original/normal properties position and rotation . @property(nonatomic) simd_float3 simdPosition API_AVAILABLE(macos(10.13), ios(11.0), tvos(11.0), watchos(4.0)); @property(nonatomic) simd_float4 simdRotation API_AVAILABLE(macos(10.13), ios(11.0), tvos(11.0), watchos(4.0)); What's the difference between position and simdPosition ? What does the prefix "simd" mean exactly? SIMD: Single Instruction Multiple Data SIMD