Cylinder Orientation between two points on a sphere, Scenekit, Quaternions IOS
I've been trying to draw a cylinder between two points on the outer edge of a sphere using SceneKit. I have already produced a line between these two points using primitive geometry and openGL with SCNRendering Delegate, but now I need to produce a cylinder between these two (well, not just two, but any two 3D vectors that sit on the surface of the sphere). I've been working on this for about 3 days straight now, and I've gone through everything I could find on implementing Quaternions to make this happen, but as it stands, I can't get it to work. Academic articles, scientific studies, and