ARKit – Drag a node along a specific axis (not on a plane)

↘锁芯ラ 提交于 2019-11-29 00:46:53

Found the solution ! I added some explanations in comments.

if (movedObject != nil) {

    //Normalized-depth coordinate matching the plane I want
    let projectedOrigin = sceneView.projectPoint((movedObject?.position)!)

    //Location of the finger in the view on a 2D plane
    let location2D = recognizer.location(in: sceneView)

    //Location of the finger in a 3D vector
    let location3D = SCNVector3Make(Float(location2D.x), Float(location2D.y), projectedOrigin.z)

    //Unprojects a point from the 2D pixel coordinate system of the renderer to the 3D world coordinate system of the scene
    let realLocation3D = sceneView.unprojectPoint(location3D)

    if movedObject?.position != nil {

        //Only updating Y axis position
        movedObject?.position = SCNVector3Make((movedObject?.position.x)!, realLocation3D.y, (movedObject?.position.z)!)
    }

}

Posts that help understand:

unProjectPoint & projectedOrigin

translation & unProjectPoint

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