render

Render error android studio failed to load appcompat action bar, even after matching library versions

喜欢而已 提交于 2019-12-11 14:27:08
问题 apply plugin: 'com.android.application' android { compileSdkVersion 28 defaultConfig { applicationId "com.app.newzubair.yld" minSdkVersion 15 targetSdkVersion 28 versionCode 1 versionName "1.0" testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner" } buildTypes { release { minifyEnabled false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } } dependencies { implementation fileTree(dir: 'libs', include: ['*.jar']) implementation 'com

Django Type Error - render to string got multiple values for keyword argument context_instance

孤者浪人 提交于 2019-12-11 14:15:48
问题 I'm new in django and I collect all the static and templates from the admin site to customize. Now I'm trying to render a queryset to the change_list.html from the admin site. view.py def person_list(request): if request.method == 'GET': qs = Person.objects.all() return render(request, 'admin/change_list.html', {'app_label': 'clients'}, {'results_list':qs}) else: return render(request, 'admin/change_list.html') And I'm getting this type error: render_to_string() got multiple values for

Render or not to render? Building a tile server

允我心安 提交于 2019-12-11 13:44:08
问题 So here I come with my first Stackoverflow question:) It's been already some days spent on building my own tile server. As many others I followed instructions written on switch2osm site and unfortunately got no luck. When I run command renderd -f -c /etc/renderd.conf it seems to start to prepare itself but then it stops without any error and nothing happens. The last message it shows is: renderd[4226] <Debug>: Using web mercator projection settings and ... silence! Please help me, I'm going

Rendering .obj files with OpenGL

扶醉桌前 提交于 2019-12-11 13:33:22
问题 I have been having problems rendering a model in opengl. I have made my own obj parser and a render function using glDrawElements but I can't see the problem. This is my parser function: void load_obj(char *nom) { FILE *file = fopen(nom, "r"); int iv = 0, in = 0, it = 0, ifa = 0; if(file != NULL) { while(1) { char lineHeader[128]; int res = fscanf(file, "%s", lineHeader); if(res == EOF) break; if(strcmp(lineHeader, "v") == 0) { float vertex[3] = {0,0,0}; fscanf(file, "%f %f %f\n", &vertex[0],

Saving Image Using Awesomium

百般思念 提交于 2019-12-11 12:12:45
问题 I'm using Awesomium .NET 1.7.0.5 and am trying to retrieve an image element from page and save it into memory/disk. In the earlier versions, this can be achieved by calling webView.Render(). However I noticed they have removed this in the recent releases. Is there any workaround for this? Note: I do not want to redownload the image, so retrieving the image URL then download it again is not an option. 回答1: You can use something like: ((BitmapSurface) view.Surface).SaveToPNG("c:\\temp\\Page.png

Grails / RenderPdf Arabic Chars

孤街醉人 提交于 2019-12-11 07:55:38
问题 We have a grails app, in which we are using the Render Plugin to render content in .pdf. It all works fine for English, but unfortunately for Arabic (which we must render) all the charactes seem "broken". Some numbers and spaces there... The render plugin uses IText, and I have tried the approach with: ... def renderer = new ITextRenderer() FontResolver resolver = renderer.getFontResolver() renderer.getFontResolver().addFont("/usr/share/fonts/truetype/ttf-arabeyes/ae_AlArabiya.ttf", BaseFont

JavaFX Mac OS strange rendering

别说谁变了你拦得住时间么 提交于 2019-12-11 06:45:24
问题 Hi all, I've got a simple question; I have a JavaFX based application that is dispayed correctly on Linux and Windows. But on my Mac Book Air late 2008 (core2duo) Mac OS 1.7.5 + JDK 8 I've got this render (a mix from my last web page I have seen, my app and some system's window's parts): Have you encouter a similar problem ? Notice that eclipse is correctly working and other java apps also, only mine is looking like that. But there is no error shown in the Eclipse's console so I dot not know

React: Trying to render props that populate AFTER render

北城余情 提交于 2019-12-11 06:27:24
问题 In my React app, I want to render a prop value, but it does not exist until the props have been updated which occurs after the render is complete. this.props.users is an object, so I use Object.keys() to translate into an array, and then map through the child elements using the keys to target them: // ... render() { return { <div className='users-list'> <h4>Users List</h4> {!isLoaded(users) ? '' : Object.keys(users).map( (key, i) => <p>{users[key].email}</p> ) } </div> } } This works, but it

Improving performance on bitmap images decoding on translating into view

我怕爱的太早我们不能终老 提交于 2019-12-11 06:25:24
问题 I'm developing an application which involves a slides translating into view as the primary navigation mechanism. The first slide to come in involves several super-imposed PNGs at roughly 2000px squared with transparencies, and there's a notable framerate stutter as the images come into view. Using Chrome Dev Tools' Timeline feature I've established that while most of the individual Paint tasks take under 5 milliseconds each, the significant outliers are those Paint events whose subtasks

Understanding simple simulation and rendering loop

你。 提交于 2019-12-11 06:24:29
问题 This is an example (pseudo code) of how you could simulate and render a video game. //simulate 20ms into the future const long delta = 20; long simulationTime = 0; while(true) { while(simulationTime < GetMilliSeconds()) //GetMilliSeconds = Wall Clock Time { //the frame we simulated is still in the past input = GetUserlnput(); UpdateSimulation(delta, input); //we are trying to catch up and eventually pass the wall clock time simulationTime += delta; } //since my current simulation is in the