render

React Router component rendering twice

纵然是瞬间 提交于 2019-12-11 06:12:59
问题 I have a navigation bar component that I am trying to put together, and I have a problem in my App.js, where I call all the components. I have to render the navbar twice in order for it to work, but it shows up twice, where only the second navbar is functional. Taking out either of the 2 lines of code in the render results in an error, where only the text of the navbar shows up (but only shows up once, not twice), and is not clickable. Here is render() with navbar rendered twice: render() {

Black stripes in LIBGDX

我是研究僧i 提交于 2019-12-11 06:01:29
问题 I´m doing a mario bross game and I have problems i think with the rendering. I attached some photos to explain better the issue. I don´t have any idea why this happen. Vertical stripes appear sometimes. Thanks in advance. @Override public void render(float delta) { update(delta); Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); renderer.render(); b2dr.render(world, gamecam.combined); game.batch.setProjectionMatrix(gamecam.combined); game.batch.begin(); player.draw

SVO Rendering: OpenGL or Custom renderer?

北城以北 提交于 2019-12-11 05:26:11
问题 I am planning on creating a Sparce Voxel Octree (SVO) Engine and am caught between using openGL to render each little cube or write my own renderer in assembly and c. If I was going to do the latter, I am unsure on how to draw pixels to the screen (I'm on a Mac, 10.8). What graphics context/windowing system would be the preferred method for this (not X, I have my shares of issues with X on my Mac). P.S. the engine will need to be able to draw a minimum of 50.000 cubes (I will use opencl/cuda

Only one object will Render to Screen

不问归期 提交于 2019-12-11 05:19:56
问题 I'm trying to make it so that both squares appear on the JFrame but only the one that I make last in the main method apperas and the other one does not. Have been trying to figure this out for about 3 hours now and wanna smash my computer screen. Any help would be AWESOME. Thank you. public class Main extends JFrame{ static Main main; static Enemy square, square2; Render render; Main(){ render = new Render(); setVisible(true); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(500,500);

Is there any good python library for generating and rendering text in image format?

烂漫一生 提交于 2019-12-11 05:12:26
问题 I'm developing a CMS like application where the user should be able to create the menu the way he wants. Ideally, each menu object wouldn't be a text with a background but rather an image of the text. I envision this in either of these 2 ways: a) By rendering a font in a/several image file/s with every letter and a script that given a word would give me either the sequence of images to string together or a single image file with the combination of all letters. I understand this could be done

fullcalendar render events in month view horizontally. (same table cell)

依然范特西╮ 提交于 2019-12-11 05:10:00
问题 How to render events of same day in same table cell? I'm trying to do: But the result it's: I tried to use eventAfterRender, change the classes... but always same result. 回答1: So you are using a new plugin now. Hope the answer will help someone to achieve the same result as per your question. So i tried to play around the plugin and do some tweaking. Iam using full calendar 3.0.1 non minified version. I opened fullcalendar.js Full calendar dont render the 'events' inside the date container

How to draw outline of a point in OpenGL?

独自空忆成欢 提交于 2019-12-11 04:47:57
问题 By now points can be drawn with the following code: // SETUP FOR VERTICES GLfloat points[graph->vertexCount * 6]; for (int i = 0 ; i < graph->vertexCount; i++) { points[i*6] = (graph->vertices[i].x / (backingWidth/2) ) - 1; points[i*6+1] = -(graph->vertices[i].y / (backingHeight/2) ) + 1; points[i*6+2] = 1.0; points[i*6+3] = 0.0; points[i*6+4] = 0.0; points[i*6+5] = 1.0; } glEnable(GL_POINT_SMOOTH); glPointSize(DOT_SIZE*scale); glVertexPointer(2, GL_FLOAT, 24, points); glColorPointer(4, GL

Noir render function causes NullPointerException

て烟熏妆下的殇ゞ 提交于 2019-12-11 04:00:51
问题 In my Clojure application I'm using Noir as web framework. I have one post page defined which is saving some data onto a mongodb database and I'm then trying to render another page: (defpage "/delivery/save" [delivery] (let [id (save-delivery delivery)] (render "/delivery/list" id)) I then have another page: (defpage "/delivery/list/:id" {:id id} (this should render the page)) However I'm getting a NullPointerException when calling the render function. Any idea why is this happening? Please

canvasjs render is not a function

余生长醉 提交于 2019-12-11 03:22:04
问题 I'm trying to create a chart using CanvasJS but I'm getting the following error: Uncaught TypeError: b[a].render is not a function w.render @ canvasjs.min.js:84 Aa.Chart.render @ canvasjs.min.js:412 window.onload @ statistics:107 The code is the example code found on their website: <!DOCTYPE HTML> <html> <head> <script type="text/javascript"> window.onload = function () { var chart = new CanvasJS.Chart("chartContainer", { title:{ text: "Number of Students in Each Room" }, axisX:{ title:

JQuery.ready is too late: How do I apply CSS Values with JQuery before Rendering?

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-11 03:21:51
问题 I want to be able to apply opacity to some elements to make them invisible only if javascript is enabled . I don't want to use display:none because I want the layout to act as if they're in the DOM, so setting opacity to 0 is perfect. I want to be able to set this initial value using Javascript, using JQuery, so I don't have to mess with browser differences on the opacity (and many other) attributes. But if I set opacity to 0 like so: $(document).ready(function() { $("#header").css("opacity",