render

Render error with edges helper and semi transparent object

江枫思渺然 提交于 2019-12-12 00:31:43
问题 I am trying to create an earth with three js like this example which is an upgrade from this one. The problem i have is that even thought in the code i add to the scene first the sky , after the earth and at the end the atmosphere the render seams not to understand this order a respondes with this Now when i zoom in and get near the earth object the render is working correct giving this responce. The problem as you can see is also with the THREE.EdgesHelper when in long zoom level it gets

Why will my OpenGL ES textures not render properly?

妖精的绣舞 提交于 2019-12-11 23:42:25
问题 Im using OpenGL for an app that im trying to make. I've been learning from the apress book Beggining iPhone Games Development. The problem I have is that a texturedQuad which is a subclass of my mesh class doesn't seem to be rendering properly. (Although it works in the simulator.) The quad renders as just a plain colors that I have set in the texturedQuad class and doesn't seem to be rendering the texture. This is in a class that is called MenuOptionObject.m which is the actual object that I

Rails: Render Partial from controller

断了今生、忘了曾经 提交于 2019-12-11 23:07:55
问题 I have a view, that contains a submit button, and on submit I need to render a partial view in the same page. I noticed that when I use render partial in controller, the other view opens in another page. So based on this answer Rendering a partial from a controller in rails I did the following: in my controller I added this to the main action (manage_payments): def manage_payments @guardian = Guardian.find(params[:id]) @students=Student.find_all_by_sibling_id(@guardian.ward_id) if request

3D cubes slowly rendering

时间秒杀一切 提交于 2019-12-11 20:11:48
问题 My previous problem was fixed after I rewrote my block.cs class, however, I have one final problem: I have a list of 256 blocks each with 12 triangles and 36 vertices. When I am rendering these blocks using: blocks.ForEach(block => block.Draw(spriteBatch, camera, effect)); They do render, but the game speed drops intensely, to about 0.25 FPS. Each block has a different texture. Should 3072 triangles and 9216 vertices cause this much of a problem? My render code: public void Render

Call a React Function from inside Render

别说谁变了你拦得住时间么 提交于 2019-12-11 19:27:50
问题 I'm using this table component with radioboxes (Row selection(Single)) and I want to update the react state to the currently selected row. A function called onRowSelect shows the row selected. To update the state to the row selected, I created a function called showRow() , which is called in onRowSelect. However, I keep getting a this.showRow() is not a function error. I'm using showRow() outside the render function because I need to update the state with the currently chosen row. class

Render only selected element, React JS

痞子三分冷 提交于 2019-12-11 18:05:58
问题 I am trying to toggle class in one of my react component. The idea is to add class when the mouse enter and to remove the class when the mouse leave only in the element only the element in where the user perform the actions. However this is not the case as when the action is being performed all the element with the function are behaving equally. This is my code so far: export default class Projects extends Component{ constructor(){ super(); this.state = { isHovered : false } } //handle mouse

Django template : Need 2 values to unpack in for loop; got many

烈酒焚心 提交于 2019-12-11 17:46:52
问题 So to update my previous question : Django template : Need 2 values to unpack in for loop; got 8 from django.shortcuts import render, redirect from accounts.forms import Searchform import requests page='' ville ='' region='' prixmin ='' prixmax= '' surfacemin='' surfacemax='' def post(request): global page ,ville ,prixmin ,prixmax, surfacemin, surfacemax, region, annonces if request.method == 'POST': form = Searchform(request.POST) if form.is_valid(): ville = form.cleaned_data['ville']

Better overlapping points in OpenGL

一曲冷凌霜 提交于 2019-12-11 16:38:39
问题 I'm using this method to simulate the outline of a point. GLfloat points[graph->vertexCount * 6]; GLfloat outlinePoints[graph->vertexCount * 6]; for (int i = 0 ; i < graph->vertexCount; i++) { outlinePoints[i*6] = (graph->vertices[i].x / (backingWidth/2) ) - 1; outlinePoints[i*6+1] = -(graph->vertices[i].y / (backingHeight/2) ) + 1; outlinePoints[i*6+2] = 0.9; outlinePoints[i*6+3] = 0.9; outlinePoints[i*6+4] = 0.9; outlinePoints[i*6+5] = 1.0; points[i*6] = (graph->vertices[i].x /

Drop Down List error Message not shown

℡╲_俬逩灬. 提交于 2019-12-11 15:05:43
问题 So I have 3 cascading drop downs and a Boat Model ( brand_id , year_id , model_id ). The errors are not shown. I have add; validates :brand_id, presence: true validates :year_id, presence: true validates :model_id, presence: true validates :user_id, presence: true to #boat.rb . I have my form; <%= form_for(@boat) do |f| %> <%= render 'shared/error_messages', object: f.object %> <div class="col-md-6"> <%= f.label :Brand %> <%= f.collection_select(:brand_id, @brands, :id, :name, {:prompt =>

cakephp ajax render

删除回忆录丶 提交于 2019-12-11 15:02:09
问题 Good Morning! I'm facing a problem with ajax on cakephp. In my view, I have a link with the class "event" pointing to the action "add" of an artists controller and a empty div with the "preview" class. When the controller does its job, it renders the default view "Add" instead of the one I set with $this->render('preview','ajax'). Can someone help me out with this ? Here is my js code in the view : $this->Js->get('.event'); $this->Js->event( 'click', $this->Js->request( array('controller'=>