Particle System libGDX [closed]
Can anyone give me a good example of where to start with making a particle system in libGDX? I have looked at the test example in the libGDX source but I am still having trouble getting my head around it. Maybe just a good explanation of it will help. I'm thinking I want to make some sort of explosion with a lot of colorful particles. Any help is greatly appreciated! Define a particle effect in your game class: public ParticleEffect particleEffect; Initialize it: particleEffect = new ParticleEffect(); particleEffect.load(Gdx.files.internal("data/particleEffect.p"), Gdx.files.internal("data"));