Custom Particle System for iOS
问题 I want to create a particle system on iOS using sprite kit where I define the colour of each individual particle. As far as I can tell this isn't possible with the existing SKEmitterNode . It seems that best I can do is specify general behaviour. Is there any way I can specify the starting colour and position of each particle? 回答1: This can give you a basic idea what I was meant in my comments. But keep in mind that it is untested and I am not sure how it will behave if frame rate drops occur