OpenGL ES 2.0 Camera Issues
问题 I'm working with Android and OpenGL ES 2.0 and I am having an issue that I can't really formulate into a solid question. In the image, http://i.imgur.com/XuCHF.png, I basically have a shape to represent a ship in the middle and when it's moved to the side it gets stretched toward the vanishing point. What I am wanting to accomplish is to have the ship maintain most of its shape when it is moved. I believe it may be due to my matrices but every resource I've looked seems to use the same method