GLSL for simple water surface effects

限于喜欢 提交于 2019-11-30 05:04:36

There is an old trick to simulate water waves & ripples using minimum effort in terms of equations. It's used in many places, and I can't find the original, but you can grab it, for example, from here.

You'll need 2 textures, each containing just height. Simulation is done by ping-ponging between them (using one as a source and second as destination each time).

When rendering, you might need to derive surface normal from the neighbour heights.

Adrian Boeing's blog has example GL code, accompanied by clear explanations, for a number of effects including ripple.

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