How to draw anti aliased lines in OpenGL ES 2.0?
问题 I am trying to draw some contours that I have stored as vertex arrays: typedef struct { float* vertices; int nrPoints; }VertexCurve; list<VertexCurve> CurveList; I am using some samples from an opengl es 2.0 book : http://opengles-book.com/ The drawing method looks like this: void Draw ( ESContext *esContext ) { UserData *userData = (UserData*)esContext->userData; // Set the viewport glViewport ( 0, 0, esContext->width, esContext->height ); // Clear the color buffer glClear ( GL_COLOR_BUFFER