How to create multiple stop gradient fragment shader?

◇◆丶佛笑我妖孽 提交于 2019-12-03 07:19:42

If you want to eliminate branches you can do following (taken from Heroku);

color = mix(white, red, smoothstep(step1, step2, y));
color = mix(color, blue, smoothstep(step2, step3, y));
color = mix(color, green, smoothstep(step3, resolution.y, y));

But I'm not sure at all whether this is any faster than if/elses or not.

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