monodevelop

.IPA files from MDTool

人走茶凉 提交于 2019-12-04 13:14:18
问题 How can I make MDTool create .IPA files for my MonoTouch project? When I build from within the MonoDevelop GUI application, .IPA files are created. But mdtool build --configuration:AppStore|iPhone --project:MyProject just creates .APP files and other things. Or does it not create a signed IPA because the user running MDTool does not have the certificates etc in their keychain? 回答1: mdtool build automatically produces IPA files if this is enabled in the project settings, so you don't need to

MonoTouch, Sharepoint web services and xs:any

大兔子大兔子 提交于 2019-12-04 12:29:26
Has ANYONE gotten a web service call to work with SharePoint to operate with MonoTouch/MonoDevelop/Mono?? I am able to get the WSDL from the typical endpoint (/_vti_bin/Lists.asmx in this case), and MonoDevelop creates a Reference.cs as expected. I have modified the Reference.cs to include the "name" parameter, so all XmyAnyElements now look like: [System.Xml.Serialization.XmlAnyElement("Any","")] //name and namespace While this can compile, runtime complains about the XmlNode. Fair enough, I made it into XmlNode[] so it could be an array, which invoke[] seems to want. I then build a

MonoDevelop + NAudio + Ubuntu Linux tells me Winmm.dll not found?

一笑奈何 提交于 2019-12-04 10:40:15
So I'm attempting to use MonoDevelop with NAudio and Ubuntu Linux, For some reason It errors saying that winmm.dll isn't found so I attempted to download it and and the "Add Reference" dialogue claims its not a valid .NET library. Here is my code.... using System; using System.IO; using Gst; using GLib; using Gst.BasePlugins; using NAudio; using NAudio.Wave; namespace record_audio_simple_test { class MainClass { //Define class variables private NAudio.Wave.WaveFileReader waveFile = null; private NAudio.Wave.DirectSoundOut output = null; public static void Main (string[] args) { WaveFileReader

Ubuntu16.04安装MonoDevelop运行C#代码

二次信任 提交于 2019-12-04 08:45:18
Ubuntu16.04安装MonoDevelop运行C#代码 在Ubuntu上安装Mono 运行下面代码授权注册repo源并更新软件列表: Add the Mono repository to your system The package repository hosts the packages you need, add it with the following commands. Ubuntu 16.04(本人使用) 1 sudo apt-key adv --keyserver keyserver.ubuntu.com --recv- keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF 2 echo " deb http://download.mono-project.com/repo/debian wheezy main " | sudo tee /etc/apt/sources.list.d/mono- xamarin.list 3 sudo apt- get update Ubuntu 14.04 1 sudo apt-key adv --keyserver hkp: // keyserver.ubuntu.com:80 --recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF

Can't add .NET 4.0 Assembly Reference In MonoDevelop 2.4.1

丶灬走出姿态 提交于 2019-12-04 06:42:13
I've installed MonoDevelop 2.4.1 With Mono 2.8.1. My trouble is that i can't add assembly reference to assembly compiled for .NET 4.0 (on same MonoDevelop IDE). What am i do. References -> Edit References -> .NET Assembly -> Browse to file & select it Than MD displays an error that an assembly that i'm trying to add isn't .NET assembly. I've set profile to .NET 4.0 everywhere. Reflector disassembles my assembly fine so it's ok. My OS is Windows 7 What's wrong? UPD: Posted a bug to Novell. Here it is https://bugzilla.novell.com/show_bug.cgi?id=659894 When i do "C:\Program Files\Mono-2.8.1\bin

C# - How to make programs without IDE/Visual Studio? [closed]

耗尽温柔 提交于 2019-12-04 05:10:52
问题 Closed . This question needs details or clarity. It is not currently accepting answers. Want to improve this question? Add details and clarify the problem by editing this post. Closed 5 years ago . I am making C# console applications in Notepad++ and MonoDevelop with only a .cs file instead of a solution. I compile the code from CMD. I want to add two classes in my simple "Hacked" program that just simply displays a lot of 0's and 1's. EVERY time I try to make an object reference, I get an

Is MonoMac deprecated?

时光怂恿深爱的人放手 提交于 2019-12-04 04:42:14
The page for MonoMac seems to be abandoned. It seems to be last-updated a few years ago, because it says "Mountain Lion" is the "new" operating system. New Lion and Mountain Lion APIs for AppKit And MonoMac is under "Unsupported" in the Xamarin Studio (I wanted to download Mono Develop, but the page automatically was redirected to Xamarin Studio). So is MonoMac deprecated or is it still actively being developed along with Xamarin.Mac? The difference is not well communicated; they don't even do a great job themselves on the forums . And MonoMac wasn't particularly active last year. But the

What are the complete set of steps to fully build a Monotouch app bundle from the command line?

我是研究僧i 提交于 2019-12-04 04:36:47
问题 I'd like to know what the complete set of steps is to build a MonoTouch C# app consisting of the main application assembly containing xib files and a set of library assemblies that also possibly contain xib files. We're trying to automate these steps via a proper MSBuild script (which MonoTouch has yet to support) for various reasons which I won't go into, to focus on the question here. So far, here's what I've come up with: 1) Compile each assembly using smcs, e.g. /Developer/MonoTouch/usr

a valid signing identity not be found?

╄→гoц情女王★ 提交于 2019-12-04 04:21:02
问题 I am trying to create a distribution build with mono for days already... I got the distribution provisioning profile and the distribution certificate from our "team agent" and drag-dropped seperately onto xcode-organizer and keychain-access, but still, there's the warning message showing : "A valid signing identity matching this profile could not be found in your keychain." and I couldn't make the distribution build still. Any idea which step I made it wrong? Please advice; much appreciated!

How do I add MonoGame project templates to MonoDevelop on MacOS?

自古美人都是妖i 提交于 2019-12-04 03:23:59
According to the readme, I am supposed to Shutdown MonoDevelop Find your MonoDevelop AppBundle Right Click on it and select "Show package Contents" Press Alt and Drag and Drop the directory MonoDevelop.MonoGame.2.5 into ../Contents/MacOS/lib/monodevelop/AddIns/ Which I did - but I still don't see the project templates in MonoDevelop. I also looked at these other questions here , here and a few more on google - but didn't find that anyone got the templates to work (most of them used workarounds that involved hand-editing other such template projects or editing a MonoTouch OpenGL project). Any