monodevelop

Monotouch and XCode 4, where did the outlets go?

纵饮孤独 提交于 2019-12-04 03:11:17
问题 Today I updated my mac with the latest version of MonoDevelop, MonoTouch and the Mono-Framework. I also downloaded the latest version of XCode, version 4 (a nifty 4.5 gig download). At first I did not notice it because I was busy copying code into my project for re-use. But when the time came to actually add some controls, actions and outlets to the MainWindow file - I realized that something was missing. Hopefully I have over-looked something, because I cannot find functions for adding

How to step into Framework source code in MonoDevelop

折月煮酒 提交于 2019-12-04 03:07:29
问题 While debugging a project in MonoDevelop how can I step into Mono Framework source code? I'm running the vanilla MonoDevelop from openSUSE 11.3. 回答1: This is an old post, but I stumbled upon it looking for the answer today, so hopefully it will help someone else out. Just unchecking the "Do not step into framework code" doesn't work unless you have the source in the location the PDB/MDB files point to. On my box, it was looking for the source at "/usr/src/packages/BUILD/mono-2.10". In order

MonoDevelop settings to fix “ran out of trampolines type 2” error

自古美人都是妖i 提交于 2019-12-04 02:42:48
we are developing an iOS app. When we tested the app on PC, everything works well but when we ran it on a iPad/iPhone4 we frequently receive the "Ran out of Trampolines type 2" error message and the app crash. We have been spending the last few days trying to identify the cause/fix it and tried all the suggestions we have find on the net, we still have not made any progress. The only solution we have found are from the posts/webpages talking about the adjusting the trampoline settings with compiler settings like this: -aot "nrgctx-trampolines=4048" -aot "nimt-trampolines=4048" in monotouch.

Stack overflow in unmanaged: IP: 0x26eb76, fault addr: 0xbf808ffc

萝らか妹 提交于 2019-12-04 02:40:41
My Mono application crashes on Mac with this message ( Full log ): $ mono --debug bin/Debug/SparkleShare.app/Contents/MonoBundle/SparkleShare.exe [...] Stack overflow in unmanaged: IP: 0x26eb76, fault addr: 0xbf808ffc [...] "in unmanaged" implies that the stack overflow is not in my code (I only have managed code) but rather in a library I embed ( SQLite, DotCmis, NewtonSoft.Json ) or in Mono's code. Even though I compile and run in Debug mode, all I get is these two hexadecimals. QUESTION: How can I investigate this stack overflow? Any trick? Note: The same libraries (with pretty much the

When using the latest Monodevelop and VS 2012 RC to share code I get problems

徘徊边缘 提交于 2019-12-04 02:14:39
When using the latest Monodevelop and VS 2012 RC to share code. I can load and use the .sln solution, .csproj project files, and all the code files from either a Mac running MonoDevelop and a Windows 7 PC running the latest VS 2012 beta. The source code is on a share between the machines. This works really well... but at some stage when I try to reload the solution project under MonoDevelop on the mac MonoDevelop thinks the solution file .sln is a Hex file and loads and displays it hex in a Window. It doesn't think its a solution file anymore! I notice the file lines are terminated with 0D 0A,

Setting up MVC 4 (Razor) with MonoDevelop

夙愿已清 提交于 2019-12-04 00:59:16
I'm trying desperatly to setup a MVC 4 (in the worst caes 3) with Razor on Monodevelop. I'm sitting on a Mac OS X machine, with Mono 2.11.4. It seems to not have all the assemblies required. System.Web.Helper for instance, doesn't seem to be found. And MonoDevelop can only find System.Web.Mvc version 3 (With NET framework 4.5 selected) or version 2 (with NET Framework 4.0 selected). Does anyone know how to get MVC 4 with Razor to work? knocte (Razor pages worked with Mono, in theory, with version 2.10.x series, but you had to bundle Microsoft's assemblies with it into your Linux box.) Since

Error: Framework '.NETFramework 4.0 Client Profile' not installed. for MonoDevelop 2.8.1

◇◆丶佛笑我妖孽 提交于 2019-12-03 22:37:36
I get the following error: Error: Framework '.NETFramework 4.0 Client Profile' not installed. When I try to build my project. How do I fix this? Mikayla Hutchinson MSBuild projects can reference arbitrary framework profiles (subsets), which will only work if the profile is installed in the runtime's frameworks definitions. Mono doesn't have all of the framework profiles that .NET has, e.g. the .NET 4.0 Client Profile. To work around this, change the project to use the full 4.0 framework. In MonoDevelop, here's how you change the setting: Click on project name Right click on each Assembly (for

Problem loading Assemblies in MonoTouch Project

房东的猫 提交于 2019-12-03 22:17:22
I am building a Monotouch (trial) 4.0.3. project. It compiles with the warning: Warning: Library 'loader.dll' missing in app bundle, cannot extract content All of the other dlls are successfully bundled during build, and this one was working before. After compiling with the warning, it crashes on load at runtime (on the simulator) with a segmentation fault when it fails to load the assembly. I have searched for this warning and I haven't been able to find any references to it. Does anyone know why the assembly is not being added to the app package? It sounds like the linker is removing the

Document or blog for :In app purchase and Monotouch

守給你的承諾、 提交于 2019-12-03 16:47:12
I was looking for how to create the Dev Part of In app purchase : For the configuration of itunes it is ok. But did not find any ressources about doing the dev part in MonoTouch. Any ideas please There is some source code available for this on github: https://github.com/Redth/APNS-Sharp https://github.com/Clancey/ClanceyLib/blob/master/ClanceysLib/AppStore/InAppPurchaseManager.cs 来源: https://stackoverflow.com/questions/5514531/document-or-blog-for-in-app-purchase-and-monotouch

monodevelop 3 - support for “Attach to process”

我的未来我决定 提交于 2019-12-03 15:32:40
does MonoDevelop 3 support attach to process? If so can someone point out where it is or any possible workaround. jakobandersen The short answer is: No, not as far as i know. However if you are looking to do debugging without launching the project from MonoDevelop there is an option of using the Soft debugger described here . The workflow for doing that is: Enable Custom commands to the softdebugger in monodevelop by setting environment variable MONODEVELOP_SDB_TEST to some value Start monodevelop Go to the Run -> Run With -> Custom Command Mono Soft Debugger Enter a port number and an IP