monodevelop

Document or blog for :In app purchase and Monotouch

戏子无情 提交于 2019-12-05 01:05:48
问题 I was looking for how to create the Dev Part of In app purchase : For the configuration of itunes it is ok. But did not find any ressources about doing the dev part in MonoTouch. Any ideas please 回答1: There is some source code available for this on github: https://github.com/Redth/APNS-Sharp https://github.com/Clancey/ClanceyLib/blob/master/ClanceysLib/AppStore/InAppPurchaseManager.cs 来源: https://stackoverflow.com/questions/5514531/document-or-blog-for-in-app-purchase-and-monotouch

How can I add a reference in monodevelop?

蹲街弑〆低调 提交于 2019-12-04 22:31:45
I need to work with Json in mono and I'm using the IDE monodevelop. How can I add as a reference json.net in monodevelop ? Ram Ambalavanar In your project there should be a folder called References . Right click it and choose edit references . Then check the box next to the package you want to add For monodevelop 4.012 try look in the Solution->Packages->Edit Packages and look for the library you need. 来源: https://stackoverflow.com/questions/6438122/how-can-i-add-a-reference-in-monodevelop

Can't compile Moonlight application in MonoDevelop

自古美人都是妖i 提交于 2019-12-04 19:54:45
I am trying to build Moonlight application using MonoDevelop 2.8 and Mono 2.10.5 on Mac OS X but it fails to compile: Error: Framework 'Moonlight / Silverlight 3.0' not installed. (MoonlightTest) The Moonlight addin on Mac is somewhat limited. It uses Silverlight to run the apps, since there is no Moonlight plugin for Mac has been released, but it uses the Moonlight SDK assemblies to compile, since the Silverlight SDK assemblies cannot be redistributed. Unfortunately the only SDK package released for Moonlight was 2.0 - Moonlight skipped 3.0 and assemblies for 4.0 exist but were never released

Mono fails to load a dll

不羁的心 提交于 2019-12-04 19:10:43
I am trying to load use a native shared library via P/Invoke. However, it won't load from under MonoDevelop. This is the console output with MONO_LOG_LEVEL=debug and MONO_LOG_MASK=dll : Creating a V8Engine instance ...Mono: DllImport attempting to load: 'V8_Net_Proxy'. Mono: DllImport error loading library '/localhome/rryk/v8netmonolinux/Source/bin/Debug/libV8_Net_Proxy': '/localhome/rryk/v8netmonolinux/Source/bin/Debug/libV8_Net_Proxy: cannot open shared object file: No such file or directory'. Mono: DllImport error loading library '/localhome/rryk/v8netmonolinux/Source/bin/Debug/libV8_Net

How to read the contents of a local image into a base64 string in MonoTouch

血红的双手。 提交于 2019-12-04 19:03:14
I am trying to read the contents of an image stored in the Documents folder for my application into a string, using base64 encoding. I have the image location as a url; so, for example, I could have the following url for the image: file://localhost/var/mobile/Applications/40A88352-7F78-4085-856B-9621541774ED/Documents/tmp/photo_017.jpg This is what I tried: byte[] imgData = new WebClient().DownloadData(url); string base64Encoded = System.Convert.ToBase64String(imgData); As far as I know this code should be correct. However, this causes my monotouch application to crash at startup, and in the

monodevelop cannot execute project

老子叫甜甜 提交于 2019-12-04 18:53:22
i have install monodevelop and write a hello world program in C# console but when in run configuration i choose run in external console check box and click on run button monodevelop says: Cannot execute "{Project Path}" Os: Debian, Kali 2 Edit: and Console.ReadLine() Doesn't work in default run configuration. screen shop added screen shot I had the same problem, here is my solution. OS: Linux Mint 18.1 Cinnamon 64-Bit Monodevelop: 6.1.2.44 flatpak installation afaik MonoDevelop needs xterm or gnome-terminal for running a program in an external console. If both are missing you get "Cannot

What is the difference between GTK# and Windows Forms?

坚强是说给别人听的谎言 提交于 2019-12-04 18:42:38
问题 What is the difference between GTK# and windows forms? Are they totally different? Thanks 回答1: Gtk#: GTK# is a .NET binding for the Gtk+ toolkit. The toolkit is written in C for speed and compatibility, while the GTK# binding provides an easy to use, object oriented API for managed use. It is in active development by the Mono project, and there are various real-world applications available that use it (Banshee , F-Spot, Beagle, MonoDevelop). In general, GTK# applications are written using

Waiting for debugger to connect

你说的曾经没有我的故事 提交于 2019-12-04 14:52:00
(excuse me for my english!) When i debug my app, the simulator is opening but with nothing... in the monodevelop ide, it shows alert box with message "Waiting for debugger to connect..." sometime, the simulator ask me the applicaton to load... but which? why? in the past, i had monodevelop 2.6 installed, then monodevelop 2.6 and 2.8 together, NOW: only monodevelop 2.8 can somebody help me? how i can resolve all this troubles? thank you Try to restart MonoDevelop . Then reset IOS Simulator IOS Simulator >> Reset Content and Settings... and then restart your IOS Simulator . 来源: https:/

MonoDevelop and libpjsipDll.so library on Ubuntu. System.DllNotFoundException

孤街浪徒 提交于 2019-12-04 14:36:22
i am trying to use a dll for Linux called: libpjsipDll_v44.so I got it from here http://code.google.com/p/sipeksdk/downloads/list It's a port for Linux of the http://www.pjsip.org/ is a VOIP library This site claims that is posible to use the library in Linux https://sites.google.com/site/sipekvoip/Home/documentation/pjsipwrapper/pjsipwrapper-for-linux The code in MonoDevelop 4.0.12 with C# the code is like this: internal const string PJSIP_DLL = "libpjsipDll.so"; [DllImportAttribute(PJSIP_DLL, EntryPoint = "onRegStateCallback")] private static extern int onRegStateCallback(OnRegStateChanged

Can't use Mono Soft Debugger Remote Debugging because 'debugger-agent: DWP handshake failed' error

孤街醉人 提交于 2019-12-04 14:26:02
问题 I've embedded mono in my application. The application is console application that supports plug-ins. Plug-ins are .NET assemblies. All work great, but i want to debug them. To enable debugging in my C-code i have: mono_set_dirs (ASSEMBLIES_DIR_NAME, ASSEMBLIES_DIR_NAME); assembly_add_to_bundle(API_ASSEMBLY); soft_debug = getenv("MYAPP_SOFT_DEBUG"); if (soft_debug != NULL) { char *options; options = malloc(17 + strlen(soft_debug)); sprintf(options, "--debugger-agent=%s", soft_debug); mono_jit