monodevelop

Error when compiling MonoDevelop 5.3 on Linux

时光毁灭记忆、已成空白 提交于 2019-12-05 10:25:47
I have installed Ubuntu 14.04 on my laptop and I'm trying to compile the code of MonoDevelop 5.3 that I downloaded from GitHub, I've installed all the dependencies. I have installed Mono 3.2.8: raven@raven-laptop:~/Downloads/monodevelop$ mono -V Mono JIT compiler version 3.2.8 (Debian 3.2.8+dfsg-4ubuntu1) Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com TLS: __thread SIGSEGV: altstack Notifications: epoll Architecture: amd64 Disabled: none Misc: softdebug LLVM: supported, not enabled. GC: sgen When I used ./Configure I get this: Configuration summary *

how to set cursor position in gtk -Linux, MonoDevelop

浪尽此生 提交于 2019-12-05 08:59:09
Okay, so I thought I would get into Linux development. However, I found that you cant hardly manipulate the mouse and keyboard. My question is does GTK not support that sort of thing, or am I missing something? In windows its easy: Point Pos = new Point(20,20); Cursor.Position = Pos; How would I do that in Linux? I'm using MonoDevelop. Thanks! Since you mention using MonoDevelop on Linux, I assume you are using Gtk# . Using Gtk#, you need to use Gdk.Display.WarpPointer . Untested, but probably something like the following would work: Gdk.Display.Default.WarpPointer(Gdk.Display.DefaultScreen,

Monotouch set status bar Hidden - API change secure

夙愿已清 提交于 2019-12-05 08:31:49
How can I hide the status bar in a Monotouch application in such a way that it is backwards compatible on iOS 3.X while developing on iOS >= 4.X? Pavel Sich If you ever needed to set the status bar hidden in Monotouch App, and wanted to do it properly for code that runs backward compatible on OS 3.X while developing on iOS SDK 4.X and also for newer devices, here is the answer: if (UIApplication.SharedApplication.RespondsToSelector(new Selector("setStatusBarHidden: withAnimation:"))) UIApplication.SharedApplication.SetStatusBarHidden(true, UIStatusBarAnimation.Fade); else UIApplication

Xamarin vs. Mono vs. Monodevelop [closed]

爷,独闯天下 提交于 2019-12-05 08:24:43
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 5 years ago . What is the relationship between Xamarin and Mono(Are they the same product)? Is the Monodevelop IDE related to Mono? 回答1: Xamarin is primarily a platform for developing mobile applications (Android and iPhone) using C#. The Mono project is an open-source port of the .NET

Webapplication.targets missing when building a MVC4 project in MonoDevelop on OS X 10.7.4

泪湿孤枕 提交于 2019-12-05 06:01:25
I am trying to build a test MVC4 project on OS X 10.7.4 using Mono 2.10.9. I created a new empty MVC4 web application in Visual Studio used git to transfer the source code from Windows to Mac OS X. I then ran xbuild for .nuget package restore, but when I build in monodevelop I get a weird error: /Users/tamasnagy/Developer/Spellbound/Spellbound/Spellbound.csproj: Error: /Library/Frameworks/Mono.framework/Versions/2.10.9/lib/mono/xbuild/Microsoft/VisualStudio/v10.0/WebApplications/Microsoft.WebApplication.targets: Project file could not be imported, it was being imported by /Users/tamasnagy

How does Monotouch manage resources (strings, images, etc.)?

房东的猫 提交于 2019-12-05 04:51:09
In Android I put my application strings in a file called strings.xml . For example, for an Italian translation I need to create a values-it folder and put a strings.xml file with Italian labels inside this new folder. How does Monotouch manage such internationalization of strings? You would generally use Apple's localization features - special "lproj" folders in your app bundle containing localized versions of your nibs, files, string resources etc. You can find more info in Apple's iOS Internationalization docs , and there are also some third-party tutorials that are useful. Although

Does monodevelop 2.1+ support visual studio 2010 project files?

不羁岁月 提交于 2019-12-05 04:49:51
Does monodevelop 2.1+ support visual studio 2010 project files ... yet ... and if not does any one know when support is planned ? The reason I ask is that I have a solution that I use in both VS2008 and Monodevelop. When I open it in 2010 Beta I get the upgrade this solution wizard and I don't want to break my solution in Monodevelop by upgrading prematurely. Yes, it does. I just tested opening a VS2010 file in MD 2.1 and it opens just fine. Also, in the preferences is the option to save as VS2010 file format. The real answer is yes and no. MonoDevelop has two different technologies under the

MonoDevelop can't import VS2013/2015 solutions

落爺英雄遲暮 提交于 2019-12-05 02:59:15
I'm opening a .sln file that I transferred from VS2013 into MonoDevelop. When I attempt this, however, it gives me the following error(s): 1. Project 'foo' has a different ToolsVersion than the containing solution. 2. Error while trying to load the project '/path/to/foo.csproj': Unknown ToolsVersion '12.0' 3. [repeat 2 for every project in the solution] When I tried doing this for a VS2015 file, it game me the same errors, except this time ToolsVersion was 14.0 . My MonoDevelop version is v4.0.12; is there a workaround for this? I know MonoDevelop 5.x+ / Mono 4.x has xbuild/MSBuild support

Error MSB4185: “System.Globalization.CultureInfo” has not been enabled for execution

。_饼干妹妹 提交于 2019-12-05 02:57:45
When trying to build in MonoDevelop with Mono for Android I get this error. According to the debug it is not located in my code so im left clueless. Any idea? Error MSB4185: The function "CurrentUICulture" on type "System.Globalization.CultureInfo" has not been enabled for execution. (MSB4185) I own MSBuild (and this code). It's an error originating in the file microsoft.csharp.targets, as the error message probably says. In there is a property function: $([System.Globalization.CultureInfo]::CurrentUICulture.Name) What the error means is that it thinks that this function isn't in MSBuild's

Unable to hit breakpoints in MonoDevelop

爷,独闯天下 提交于 2019-12-05 01:26:44
On my archlinux system I did a fresh installation of: mono 3.0.7 monodevelop 4.0.8 monodevelop-debugger-gdb 4.0 When I debug an application the debugger doesn't stop on the breakpoints, even not on the System.Diagnostics.Debugger.Break (); code. And an error windows is displayed with the following message : Could not connect to the debugger Does anyone know how to fix it? As a workaround untick the "Run on external console" checkbox in your running project settings. You can find this option in the "Run" tab from the settings pane. I had a similar problem - breakpoints was not triggered while