Mandelbrot Set through shaders in GLSL with LOVE2d renders a circle, not a fractal
问题 I'm trying to render a Mandelbrot Set using GLSL, but all I get is a full circle... I have checked the maths a lot, and I simply cannot find the error, so I thought maybe the problem was semantic. Is anyone able to see what's wrong? Also, could anyone give me insights on organization, structure, etc? I'm trying to learn proper coding, but it's hard to find material on styling. Obs.: The shader can be applied over any image The idea is simple (you may skip this): checkConvergence returns true