ipv4

nginx Cannot assign requested address TIME_WAIT解决

回眸只為那壹抹淺笑 提交于 2019-11-26 11:12:08
netstat -n | awk '/^tcp/ {++S[$NF]} END {for(a in S) print a, S[a]}' 查看端口状态 “Cannot assign requested address.”是由于linux分配的客户端连接端口用尽,无法建立socket连接所致,虽然socket正常关闭,但是端口不是立即释放,而是处于TIME_WAIT状态,默认等待60s后才释放。 解决方法1 调低time_wait状态端口等待时间: 调低端口释放后的等待时间,默认为60s,修改为15~30s sysctl -w net.ipv4.tcp_fin_timeout=30 修改tcp/ip协议配置, 通过配置/proc/sys/net/ipv4/tcp_tw_resue, 默认为0,修改为1,释放TIME_WAIT端口给新连接使用 sysctl -w net.ipv4.tcp_timestamps=1 修改tcp/ip协议配置,快速回收socket资源,默认为0,修改为1 sysctl -w net.ipv4.tcp_tw_recycle=1 可能解决办法2 --增加可用端口: CCH:~ # sysctl -a |grep port_range net.ipv4.ip_local_port_range = 50000 65000 -----意味着50000

How to configure a static IP address, netmask, gateway programmatically on Android 3.x or 4.x

爱⌒轻易说出口 提交于 2019-11-26 07:18:42
I have checked in Stack Overflow question API for configuring static IP addresses in an Android application . It works until Android 2.3. However, there is no luck on a higher API level. For example, I put the setting android.provider.Settings.System.putString(getContentResolver(), android.provider.Settings.System.WIFI_USE_STATIC_IP, "1"); android.provider.Settings.System.putString(getContentResolver(), android.provider.Settings.System.WIFI_STATIC_IP, "192.168.0.100"); android.provider.Settings.System.putString(getContentResolver(), android.provider.Settings.System.WIFI_STATIC_NETMASK, "255

Get IPv4 addresses from Dns.GetHostEntry()

微笑、不失礼 提交于 2019-11-26 06:37:46
问题 I\'ve got some code here that works great on IPv4 machines, but on our build server (an IPv6) it fails. In a nutshell: IPHostEntry ipHostEntry = Dns.GetHostEntry(string.Empty); The documentation for GetHostEntry says that passing in string.Empty will get you the IPv4 address of the localhost. This is what I want. The problem is that it\'s returning the string \"::1:\" on our IPv6 machine, which I believe is the IPv6 address. Pinging the machine from any other IPv4 machine gives a good IPv4

思科运行商XR设备实现跨域MPLS ***的Option3(即OptionC)方案详解

假装没事ソ 提交于 2019-11-26 03:15:25
图8-2 域间MPLS ×××解决方案C(3)实施拓扑 承载×××路由的MPLS骨干网跨越多个AS,需要配置跨域×××。当每个AS都有大量的×××路由需要交换时,可选择跨域×××-OptionC方式,防止ASBR成为阻碍网络进一步扩展的瓶颈,进一步解决OptionB中ASBR设备收取了所有客户的×××v4路由缺陷。同时在OptionC中,设置了多协议BGP的RR设备,这使得网络架构更加清晰。 OptionC的总体层次化结构: 1.在P设备上实施MP-BGP的路由反射器,用于接收×××V4路由并反射到EBGP邻居 2.为了构建BGP的反射器,需要在ASBR之间构建IPv4单播的EBGP邻居、ASBR和RR之间构建IPv4单播的IBGP邻居用于更新反射器的环回接口 3.在RR和PE之间构建多协议BGP的iBGP邻居用于把客户的×××v4路由更新到RR设备。 在后续的内容中,我们再来实现标签的连续性。 我们在图8-2中实施本案例,请读者把OptionC作为学习的重点,它几乎是运营商CCIE的必考点。 8.3.1 实施各AS内部的IGP和LDP协议 如图8-2所示,在AS100内实施OSPF协议,在AS200内实施IS-IS协议,并且完成LDP的自动配置。 AS200: ASBR-R4(config)#router isis ASBR-R4(config-router)# net 49

Get destination address of a received UDP packet

情到浓时终转凉″ 提交于 2019-11-26 02:57:25
问题 Upon receiving a UDP packet, I need to respond to the sender with the address he used to send the packet to which I\'m replying. The recvfrom call lets me get the address of the sender, but how do I get the destination address of the received packet, which should match the address of one of the local host\'s interfaces? 回答1: You set the IP_PKTINFO option using setsockopt and then use recvmsg and get a in_pktinfo structure in the msg_control member of struct msghdr. the in_pktinfo has a field

How to configure a static IP address, netmask, gateway programmatically on Android 3.x or 4.x

你。 提交于 2019-11-26 02:07:23
问题 I have checked in Stack Overflow question API for configuring static IP addresses in an Android application . It works until Android 2.3. However, there is no luck on a higher API level. For example, I put the setting android.provider.Settings.System.putString(getContentResolver(), android.provider.Settings.System.WIFI_USE_STATIC_IP, \"1\"); android.provider.Settings.System.putString(getContentResolver(), android.provider.Settings.System.WIFI_STATIC_IP, \"192.168.0.100\"); android.provider

How to convert an IPv4 address into a integer in C#?

坚强是说给别人听的谎言 提交于 2019-11-26 01:48:54
问题 I\'m looking for a function that will convert a standard IPv4 address into an Integer. Bonus points available for a function that will do the opposite. Solution should be in C#. 回答1: 32-bit unsigned integers are IPv4 addresses. Meanwhile, the IPAddress.Address property, while deprecated, is an Int64 that returns the unsigned 32-bit value of the IPv4 address (the catch is, it's in network byte order, so you need to swap it around). For example, my local google.com is at 64.233.187.99 . That's

What is the largest Safe UDP Packet Size on the Internet

人盡茶涼 提交于 2019-11-26 01:46:18
问题 I\'ve read a number of articles about UDP packet sizes but have been unable to come to a conclusion on whats correct. A number of services restrict the largest UDP packet to 512 bytes (like dns) Given the minimum MTU on the internet is 576 , and the size of the IPv4 header is 20 bytes, and the UDP header 8 bytes. This leaves 548 bytes available for user data Would I be able to use packets up to the size of 548 without packet fragmentation? Or is there something the creators of DNS knew about,

IPv4与IPv6的区别是什么?

瘦欲@ 提交于 2019-11-25 23:47:13
IPv6 与IPv4的区别主要有以下几点: 1. IPv6 的地址空间更大。IPv4中规定IP地址长度为32,即有2^32-1个地址;而 IPv6 中IP地址的长度为128,即有2^128-1个地址。夸张点说就是,如果IPV6被广泛应用以后,全世界的每一粒沙子都会有相对应的一个IP地址。 2.IPv6的路由表更小。IPv6的地址分配一开始就遵循聚类(Aggregation)的原则,这使得路由器能在路由表中用一条记录(Entry)表示一片子网,大大减小了路由器中路由表的长度,提高了路由器转发数据包的速度。 3.IPv6的组播支持以及对流的支持增强。这使得网络上的多媒体应用有了长足发展的机会,为服务质量控制提供了良好的网络平台。 4.IPv6加入了对自动配置的支持。这是对 DHCP协议 的改进和扩展,使得网络(尤其是局域网)的管理更加方便和快捷。 5.IPv6具有更高的安全性。在使用IPv6网络中,用户可以对网络层的数据进行加密并对IP报文进行校验,这极大地增强了网络安全。 扩展资料: IPv6是IETF(互联网工程任务组)设计的用于替代现行版本IP协议(IPv4)的下一代IP协议,号称可以为全世界的每一粒沙子编上一个网址。由于IPv4最大的问题在于网络地址资源有限,严重制约了互联网的应用和发展。IPv6的使用,不仅能解决网络地址资源数量的问题,而且也解决了多种接入设备连入互联网的障碍

What is the largest Safe UDP Packet Size on the Internet

自作多情 提交于 2019-11-25 23:37:42
I've read a number of articles about UDP packet sizes but have been unable to come to a conclusion on whats correct. A number of services restrict the largest UDP packet to 512 bytes (like dns) Given the minimum MTU on the internet is 576 , and the size of the IPv4 header is 20 bytes, and the UDP header 8 bytes. This leaves 548 bytes available for user data Would I be able to use packets up to the size of 548 without packet fragmentation? Or is there something the creators of DNS knew about, and that why they restricted it to 512 bytes. Could I even go higher than 548 bytes safely? mark4o It