Multiplying a matrix and a vector in GLM (OpenGL)
I have a transformation matrix, m , and a vector, v . I want to do a linear transformation on the vector using the matrix. I'd expect that I would be able to do something like this: glm::mat4 m(1.0); glm::vec4 v(1.0); glm::vec4 result = v * m; This doesn't seem to work, though. What is the correct way to do this kind of operation in GLM? Edit: Just a note to anyone who runs into a similar problem. GLM requires all operands to use the same type. Don't try multiplying a dvec4 with a mat4 and expect it to work, you need a vec4 . glm::vec4 is represented as a column vector. Therefore, the proper