Convert glm::vec4 to glm::vec3
How do I convert a glm::vec4 to a glm::vec3 ? Only x , y , z is required- the w component can be dropped. In GLSL this can be done with .xyz [1], but in glm this results in a compile error: error: 'glm::vec4' has no member named 'xyz' [1] http://en.wikibooks.org/wiki/GLSL_Programming/Vector_and_Matrix_Operations#Components Just use vec3 constructor . Here, on 0.9.5 branch: glm::vec4 v4(1, 2, 3, 4); glm::vec3 v(v4); printf("%s\n", glm::to_string(v).c_str()); and gives this output fvec3(1.000000, 2.000000, 3.000000) SystemParadox Swizzling is not enabled by default in glm as it uses macros which