Multiplying a matrix and a vector in GLM (OpenGL)

徘徊边缘 提交于 2019-11-30 17:10:20

glm::vec4 is represented as a column vector. Therefore, the proper form is:

glm::vec4 result = m * v;

(note the order of the operands)

Nicol Bolas

Since GLM is designed to mimic GLSL and is designed to work with OpenGL, its matrices are column-major. And if you have a column-major matrix, you left-multiply it with the vector.

Just as you should be doing in GLSL (unless you transposed the matrix on upload).

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