glfw

Ubuntu 18.04 ImGUI 配置

匿名 (未验证) 提交于 2019-12-03 00:21:02
环境:ubuntu 18.04 LTS , CLion, OpenGL3, gl3w , glfw , imgui opengl 的安装: sudo apt-get install build-essential sudo apt-get install libgl1-mesa-dev sudo apt-get install libglu1-mesa-dev gl3w:(调用opengl的函数的接口) github上下的用py3打开后下载一直卡着,直接找了 编译好的版本 。 glfw3:(简易的opengl窗口建立接口) 在github下载好的文件根目录里, cmake . make make install 然后再在自己的头文件里记得include进去imgui的几个.h和.cpp文件。 CMake中用include_directories包含进去刚刚装的几个包的路径,opengl安装好直接会在系统的lib下,不需要额外添加路径。其他的三个都需要。最后链接库: target_link_libraries(${PROJECT_NAME} GL GLU glfw3 X11 Xxf86vm Xrandr pthread Xi dl Xinerama Xcursor) 到此为止配置完成。下面是样例: 稍微改了include的测试代码: #include <imgui.h>

What is the difference between FreeGLUT vs GLFW?

喜你入骨 提交于 2019-12-02 23:26:07
My university started teaching a course which includes OpenGL programming. They make us use FreeGLUT to create a window and a context for OpenGL, but I found an online course at lynda.com about OpenGL in which they use GLFW instead of FreeGLUT. So I want to know which one should I use and what are the differences between the two? FreeGLUT: Based on the GLUT API. GLUT has been around for about as long as OpenGL itself. Many tutorials and examples out there use GLUT. Takes care of implementing the event loop and works through callbacks (good for simple stuff, makes things like precisely timed

Color each face of a cube OpenGL

大兔子大兔子 提交于 2019-12-02 23:17:28
问题 I am writing this code which execute 25 cubes (5 each line). I have managed to put color in all the cubes the problem is that I do not know how to color each face (side) of the cube . GLuint renderingProgram = ourShader.Program; while (!glfwWindowShouldClose(mainWindow)) { glfwPollEvents(); glClearColor(0.0f, 0.1f, 0.2f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBindVertexArray(VAO); std::vector<glm::vec3> cubePositions; for(unsigned int i = 0; i <= 24; i++) { float dist =

Glew+GLFW Win32 No Dependencies Visual Studio

孤人 提交于 2019-12-02 18:03:28
问题 Is it possible to build and link Glew and GLFW without copying files to the C:?? I can't find any documentation that shows how to use these libraries without copying DLLs to the Visual Studio Directory on the C:. I just want to include all the .dll and .lib files needed in the directory of my project. 回答1: You don't have to put the DLLs in Visual Studio Directory .You can drop those in the Debug or Release (based on your compile mode) folder of your VS project.And you do have to include those

How do I link GLFW

拟墨画扇 提交于 2019-12-02 12:01:51
问题 I am trying to link GLFW to my C program. The docs seem to suggest #include<GLFW/glfw3.h> however I have installed 2.7.2 (from my distro's repository) and don't have that header file: find / -name *glfw* 2> /dev/null /usr/lib/libglfw.so.2.6 /usr/lib/libglfw.a /usr/lib/libglfw.so /usr/lib/pkgconfig/libglfw.pc /usr/lib/libglfw.so.2 /usr/include/GL/glfw.h /usr/share/doc/libglfw-dev /usr/share/doc/libglfw2 /var/cache/apt/archives/libglfw2_2.7.2-1_i386.deb /var/cache/apt/archives/libglfw-dev_2.7.2

Simple triangle using OpenGL and GLFW [duplicate]

感情迁移 提交于 2019-12-02 09:34:12
This question already has an answer here: How do I create an OpenGL 3.3 context in GLFW 3 1 answer I wrote a small program to display a simple triangle using vertex buffer. For the windowing i'm using glfw, my environment is Mac 10.9, XCode 5. The window appears black but the triangle isn't paint. Here the code: #include <GLFW/glfw3.h> #include <OpenGL/gl.h> #include <iostream> int main(int argc, const char * argv[]) { GLFWwindow* window; if (!glfwInit()) { return -1; } glfwWindowHint (GLFW_CONTEXT_VERSION_MAJOR, 4); glfwWindowHint (GLFW_CONTEXT_VERSION_MINOR, 1); glfwWindowHint (GLFW_OPENGL

OpenGL Segfaults on glGenVertexArrays

别说谁变了你拦得住时间么 提交于 2019-12-02 09:20:32
问题 OpenGL or SDL segfaults when it reaches the very first statement in the class. I have no idea what is causing it. class RenderEngine { GLuint vertexArrayId; GLfloat[] vertexBufferData = [ -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f ]; GLuint vertexBufferId; public this() { glGenVertexArrays(1, &vertexArrayId); // SEGMENTATION FAULT / RETURN -11 glBindVertexArray(vertexArrayId); glGenBuffers(1, &vertexBufferId); glBindBuffer(GL_ARRAY_BUFFER, vertexBufferId); glBufferData(GL_ARRAY

How do I link GLFW

*爱你&永不变心* 提交于 2019-12-02 07:05:38
I am trying to link GLFW to my C program. The docs seem to suggest #include<GLFW/glfw3.h> however I have installed 2.7.2 (from my distro's repository) and don't have that header file: find / -name *glfw* 2> /dev/null /usr/lib/libglfw.so.2.6 /usr/lib/libglfw.a /usr/lib/libglfw.so /usr/lib/pkgconfig/libglfw.pc /usr/lib/libglfw.so.2 /usr/include/GL/glfw.h /usr/share/doc/libglfw-dev /usr/share/doc/libglfw2 /var/cache/apt/archives/libglfw2_2.7.2-1_i386.deb /var/cache/apt/archives/libglfw-dev_2.7.2-1_i386.deb /var/lib/dpkg/info/libglfw2.list /var/lib/dpkg/info/libglfw2.postinst /var/lib/dpkg/info

Vertex shader not compiling due to a non-Ascii character?

巧了我就是萌 提交于 2019-12-02 05:00:14
问题 So I started using OpenGL with glew and GLFW to create a game engine, and I almost immediately ran into a problem when starting working with shaders: They are not being used or have no effect whatsoever if they are being used. I have been checking my code with plenty of other examples, and they all match up, nothing looks out of place, and I am starting to run out of ideas and patience (I have been trying to figure out why for nearly a month now) with this. My main core code is here: #include

Using glfw window inside Pyqt Window

拜拜、爱过 提交于 2019-12-02 04:33:55
问题 I have a user interface that I designed using QT designer, and converted using pyqt4. In this user interface I have tables, tabs and more... I would like to also add a glfw window inside that user interface that will interact those tables and draw some 3D objects. So i will use pyopengl in this glfw window. I am aware how to do this in seperate window, but this window has to be inside that. Is there any way to do this ? Thanks 回答1: Qt has a builtin widget for an OpenGL context called a