glfw

Running mac os x c++ program working with OpenGL 3.3

笑着哭i 提交于 2019-12-02 03:56:58
I am running Mac OS X Sierra 10.12.6 (16G29). I am working on a macbook pro. I have installed brew and the following packages: brew install glfw3 brew install glew brew install glm Here is my c++ program: #include <iostream> #include <GLFW/glfw3.h> GLFWwindow* window; #include <GL/gl.h> int main(int argc, const char * argv[]) { if (!glfwInit()) { return -1; } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Should be true for macOS, according to GLFW docs, to get core profile. glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // According to

GLFW linking issue Visual Studio 2012

僤鯓⒐⒋嵵緔 提交于 2019-12-02 02:34:45
问题 This is driving me mad, I want to statically link to GLFW.lib, following section 4.2.1. of the readme.html file provided I have added glfw.lib and opengl32.lib to the additional dependancies section of the linker on VS. I've also added the dir including glfw.lib to the additional library directories section under linker > general. And of course I have included the glfw.h file in my project, yet I'm still getting... Error 1 error LNK2019: unresolved external symbol _glfwInit referenced in

Visual Studio 2012 C++ OpenGL GLFW linker error

五迷三道 提交于 2019-12-02 02:23:06
I am making a 2d side-scroller in C++ using OpenGL on Visual Studio 2010 Express. I am trying to compile my code, and it builds properly, but I get linker errors for the GLFW functions I am initializing in the main() function. Here is my code: #include <iostream> #include <ctime> #include <GL\glfw.h> #include "Player.h" void render(); void update(); Player Player1; //Cross platform sleep implementation void _sleep(double ms) { double st = clock(); if(ms <= 0) ms = 10; while(clock() < (ms + st)); } int main(int argc, char** argv) { std::cout <<"Loading Prized Fighter"<< std::endl; glfwInit(); /

Vertex shader not compiling due to a non-Ascii character?

不羁岁月 提交于 2019-12-02 01:34:28
So I started using OpenGL with glew and GLFW to create a game engine, and I almost immediately ran into a problem when starting working with shaders: They are not being used or have no effect whatsoever if they are being used. I have been checking my code with plenty of other examples, and they all match up, nothing looks out of place, and I am starting to run out of ideas and patience (I have been trying to figure out why for nearly a month now) with this. My main core code is here: #include "headers/Default.hpp" //Window width and height variables int windowWidth = 800; int windowHeight =

undefined reference to symbol 'XF86VidModeQueryExtension' (linux, qt creator IDE)

旧街凉风 提交于 2019-12-02 01:00:14
问题 I've been trying to get some simple GL code that implements GFLW3 to compile on QT Creator (on Ubuntu 13.04). However I keep getting the same output when it tries building: undefined reference to symbol 'XF86VidModeQueryExtension' I then went to the .pro file and linked the lXxf86vm.so library file and added -lXxf86vm but it still gives the same output: g++ -m64 -o GL-Test main.o windowtest.o frametest.o -L/usr/lib/x86_64-linux-gnu/libXxf86vm.so.1 -L/user/lib/x86_64-linux-gnu/libXxf86vm.so -L

Installing pyglfw on OS X

核能气质少年 提交于 2019-12-01 22:10:00
I want to install glow for python so i runned pip3 install glfw but when i'm trying to import glfw in code i get error like this Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/Library/Frameworks/Python.framework/Versions/3.4/lib/python3.4/site-packages/glfw.py", line 149, in <module> raise ImportError("Failed to load GLFW3 shared library.") ImportError: Failed to load GLFW3 shared library. What am I doing wrong? You need to install glfw3 on your system. If you use brew brew install glfw3 I had the same problem on Ubuntu 18.04. Installation of libglfw3 and

GLFW Undefined References

回眸只為那壹抹淺笑 提交于 2019-12-01 21:05:41
I'm trying to use GLFW on a project, but when I compile it, I get a lot of undefined reference errors, while many of them is on the library file (libglfw.a). I tried both, compile the library and download it, but without success. I'm using MinGW and MSYS running on Windows 7 32-bits on netbeans. The GLFW version is 2.7.3; These are the errors: "/usr/bin/make" -f nbproject/Makefile-Debug.mk QMAKE= SUBPROJECTS= .build-conf make[1]: Entering directory `/c/Users/Raphael/Documents/NetBeansProjects/Prism' "/usr/bin/make" -f nbproject/Makefile-Debug.mk dist/Debug/MinGW-Windows/prism.exe make[2]:

undefined reference to symbol 'XF86VidModeQueryExtension' (linux, qt creator IDE)

╄→гoц情女王★ 提交于 2019-12-01 20:24:27
I've been trying to get some simple GL code that implements GFLW3 to compile on QT Creator (on Ubuntu 13.04). However I keep getting the same output when it tries building: undefined reference to symbol 'XF86VidModeQueryExtension' I then went to the .pro file and linked the lXxf86vm.so library file and added -lXxf86vm but it still gives the same output: g++ -m64 -o GL-Test main.o windowtest.o frametest.o -L/usr/lib/x86_64-linux-gnu/libXxf86vm.so.1 -L/user/lib/x86_64-linux-gnu/libXxf86vm.so -L/user/lib/x86_64-linux-gnu/libXxf86vm.a -L/user/lib/x86_64-linux-gnu/libXxf86vm.so.1.0.0 -L/home/syk435

GLFW3 - Undefined reference to XRR

主宰稳场 提交于 2019-12-01 16:38:12
I am trying to compile a very simple OpenGL program that uses GLFW3. Despite linking everything I deem necessary, I'm getting a plethora of undefined references. /usr/local/lib/libglfw3.a(x11_gamma.c.o): In function `_glfwInitGammaRamp': x11_gamma.c:(.text+0x49): undefined reference to `XRRGetScreenResources' x11_gamma.c:(.text+0x6a): undefined reference to `XRRGetCrtcGammaSize' x11_gamma.c:(.text+0x81): undefined reference to `XRRFreeScreenResources' /usr/local/lib/libglfw3.a(x11_gamma.c.o): In function `_glfwPlatformGetGammaRamp': x11_gamma.c:(.text+0xce): undefined reference to

GLFW3 - Undefined reference to XRR

隐身守侯 提交于 2019-12-01 16:05:26
问题 I am trying to compile a very simple OpenGL program that uses GLFW3. Despite linking everything I deem necessary, I'm getting a plethora of undefined references. /usr/local/lib/libglfw3.a(x11_gamma.c.o): In function `_glfwInitGammaRamp': x11_gamma.c:(.text+0x49): undefined reference to `XRRGetScreenResources' x11_gamma.c:(.text+0x6a): undefined reference to `XRRGetCrtcGammaSize' x11_gamma.c:(.text+0x81): undefined reference to `XRRFreeScreenResources' /usr/local/lib/libglfw3.a(x11_gamma.c.o):