glfw

OpenGL with Eclipse CDT + MinGW + GLEW + GLFW: Undefined References

匿名 (未验证) 提交于 2019-12-03 02:20:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: Edit: I have in the meantime figured this out and written a detailed answer below. I just tried switching from the Express version of MSVC 10 to Eclipse CDT on Win7, and while configuring I encountered a problem with the following simple OpenGL code (which works fine in Visual Studio): #define GLEW_STATIC #include <GL/glew.h> #include <GLFW/glfw3.h> int main() { GLFWwindow* w; if (!glfwInit()) return -1; w = glfwCreateWindow(640, 480, "Hello World", NULL, NULL); if (!w) { glfwTerminate(); return -1; } glfwMakeContextCurrent(w);

OpenGL 4.1(?) under Mavericks

匿名 (未验证) 提交于 2019-12-03 01:56:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I've just upgraded my MacBook Pro to Mavericks (MacOS 10.9), including Xcode. According to Apple's "OpenGL Capabilities Table", this version has support for OpenGL 4.1, but a call to glGetString(GL_VERSION) returns "1.2" and my GLSL 3.30 shader, which begins with "#version 330" refuses to load, saying that version is not supported. Do I need to do something to Mavericks to enable 4.1 support? 回答1: When you request your pixel format using one of the lower-level APIs on OS X, you need to add the following to your attribute list in order to use

GLFW - Failed To Open A Window

匿名 (未验证) 提交于 2019-12-03 01:47:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: As my hunt for a cross-platform framework/library went in progress, GLFW was mentioned many times. So, I decided to try it out. Now, it seems as though I can't even init a window. :-/ #include #include #include int main(int argc, char *argv[]) { int running = GL_TRUE; srand(time(NULL)); if (!glfwInit()) exit(EXIT_FAILURE); if (!glfwOpenWindow(300, 300, 0, 0, 0, 0, 0, 0, GLFW_WINDOW)) { glfwTerminate(); exit(EXIT_FAILURE); } while (running) { glClear(GL_COLOR_BUFFER_BIT); glClearColor(rand() % 255 + 1, rand() % 255 + 1, rand() % 255 + 1, 0);

GLFW and codeblocks

匿名 (未验证) 提交于 2019-12-03 01:38:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I am having some difficulties with codeblocks 10.05 recognizing the GLFW libraries on my machine. When I create an empty project, and copy paste this code found from this GLFW tutorial >> http://content.gpwiki.org/index.php/GLFW:Tutorials:Basics #include #include void Init(void); void Shut_Down(int return_code); void Main_Loop(void); void Draw_Square(float red, float green, float blue); void Draw(void); float rotate_y = 0, rotate_z = 0; const float rotations_per_tick = .2; int main(void) { Init(); Main_Loop(); Shut_Down(0); } void Init(void)

0:1(10): error: GLSL 3.30 is not supported. ubuntu 18.04 c++

匿名 (未验证) 提交于 2019-12-03 01:36:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I am trying to draw a triangle on the window with openGL GLFW library. Here is my complete code #include <GL/glew.h> #include <GLFW/glfw3.h> #include <iostream> using namespace std; static unsigned int compileShader ( unsigned int type, const string& source ){ unsigned int id = glCreateShader ( type ); const char* src = source.c_str(); glShaderSource ( id, 1, &src, nullptr ); glCompileShader ( id ); int result = 0; glGetShaderiv ( id, GL_COMPILE_STATUS, &result ); if ( result == GL_FALSE ){ int length = 0; glGetShaderiv ( id, GL_INFO_LOG

MinGW can&#039;t find GLFW libraries

匿名 (未验证) 提交于 2019-12-03 01:34:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: Hi guys need some help getting MinGW to link GLFW's libraries. I can't find any answers on the web or rather not any that I can understand. I have tried to specify the path to the libs folder using -L and I have added the lib's and include's to MinGW's. I have even tried changing the names of the libs. The compiler never complains about not finding the headers but the linker says it cant find whatever lib I specify. I have been at GLFW's site but I'm afraid that I don't understand much of what they are trying to tell me. I'm on windows7

Opening a fullscreen OpenGL window

青春壹個敷衍的年華 提交于 2019-12-03 01:32:46
I am tring to open an OpenGL full screen window using GLFW on linux red-hat. I have a desktop that spans two monitors with total resolution of 3840*1080. I have two problems: 1. The window is opened just on one monitor with maximum window width of 1920 (the width of a single monitor). 2. The maximum height of the window is 1003 (which I think is the height of the screen minus the height of the task bar and the top bar). This is the code I use to open the window: if (glfwInit() == GL_FALSE) std::cout<< "Unable to initialize GLFW\n"; glfwOpenWindowHint(GLFW_STEREO, GL_FALSE); if (glfwOpenWindow

How to develop OpenGL ES (GLES) 2.0 applications on Linux?

匿名 (未验证) 提交于 2019-12-03 01:25:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I would like to develop OpenGL ES 2.0 apps on my Ubuntu machine. I could not find any libraries/emulators that support GLES 2.0 yet. Any suggestions? 回答1: You can use POWERVR SDK to emulate Opengl es on your PC. You can download the SDK here . The archive provides the necessary steps to install the emulation libraries as a documentation file and includes tutorials and demo applications with source codes. 回答2: GLFW, Mesa, Ubuntu 16.04 AMD64 This was not easy to setup on Ubuntu 14.04, but now it just works. sudo apt-get install libglfw3-dev

OpenGL 4.1(?) under Mavericks

匿名 (未验证) 提交于 2019-12-03 01:12:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 由 翻译 强力驱动 问题: I've just upgraded my MacBook Pro to Mavericks (MacOS 10.9), including Xcode. According to Apple's "OpenGL Capabilities Table", this version has support for OpenGL 4.1, but a call to glGetString(GL_VERSION) returns "1.2" and my GLSL 3.30 shader, which begins with "#version 330" refuses to load, saying that version is not supported. Do I need to do something to Mavericks to enable 4.1 support? 回答1: When you request your pixel format using one of the lower-level APIs on OS X, you need to add the following to your attribute list in

VC++ LNK Errors With GLFW

匿名 (未验证) 提交于 2019-12-03 00:53:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm using VC++ 2010 to work with some OpenGL. However, it's becoming a pain. I keep getting error codes again and again. Here is the code I am working with: // Include standard headers #include #include // Include GLEW #include // Include GLFW #include // Include GLM #include using namespace glm; int main( void ){ // Initialise GLFW if( !glfwInit() ){ fprintf( stderr, "Failed to initialize GLFW\n" ); return -1; } glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 4); glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); glfwOpenWindowHint(GLFW_OPENGL_VERSION