Typical rendering strategy for many and varied complex objects in directx?
问题 I am learning directx. It provides a huge amount of freedom in how to do things, but presumably different stategies perform differently and it provides little guidance as to what well performing usage patterns might be. When using directx is it typical to have to swap in a bunch of new data multiple times on each render? The most obvious, and probably really inefficient, way to use it would be like this. Stragety 1 On every single render Load everything for model 0 (textures included) and