问题
In DirectX 11, there are four types of drivers:
- D3D_DRIVER_TYPE_HARDWARE
- D3D_DRIVER_TYPE_REFERENCE
- D3D_DRIVER_TYPE_SOFTWARE
- D3D_DRIVER_TYPE_WARP
The first one is hardware driver which is widely known to us. and we always use this one in our program. The last 3 are WARP dirver, reference driver and software driver. from the document on MSDN, I am not quite clear what's the differences of the 3 kinds of drivers, the same is they are all implement by software, but, what's the differences?
回答1:
Reference device and Software device http://www.gamedev.net/topic/631456-whats-the-difference-between-d3d-driver-type-software-and-d3d-driver-type-reference/
For WARP device http://msdn.microsoft.com/en-us/library/gg615082.aspx
Reference device is provided as pre-release in general (so people can start to write code using full featured api without having hardware support yet), the problem being that reference device (and anything but hardware really) is so slow it's mostly unusable.
来源:https://stackoverflow.com/questions/12703228/whats-the-difference-between-warp-drivers-reference-drivers-and-software-driver