DirectX Image texture quad displays underlying controls color where it is transparent
问题 I'm trying to draw a texture on texture as show in the image below. Yellow circle Image: Green circle Image: As shown in the above image of penguins, i'm trying to render another image as texture which is shown by green and yellow circles. The image is transparent where purple is shown. Purple is color of the underlying control on which the texture is drawn. The order of rendering is: 1. render penguins 2. Render green circle 3. render yellow circle 4. render green circle Now I'm not sure as