collision

Quadtree for 2D collision detection

一世执手 提交于 2019-11-27 03:03:43
I'm trying to use a quadtree for 2D collision detection, but I'm a little stumped on how to implement it. First of all, I'd have a quadtree which contains four subtrees (one representing each quadrant), as well as a collection of objects which don't fit into a single subtree. When checking an object for collisions in the tree, I would do something like this (thanks to QuadTree for 2D collision detection ): Check the object for collisions with any objects in the current node. For any subtree whose space overlaps the object, recurse. To find all collisions within a quadtree tree: Check each

How to detect collision but do not collide in box2d?

本小妞迷上赌 提交于 2019-11-27 02:23:16
问题 How to detect if body collides other body but do not react on this collision. By default i - detect collision and bodies collide. If i set fixtureDef filter - bodies do not collide but i can not detect collision. Help please! 回答1: If the fixture never needs to collide with anything you could make it a sensor. If you need it to collide with some things but not others you could do contact->SetEnabled(false) in the PreSolve of the collision listener, depending on what it collided with. 回答2: What

Probability of collision when using a 32 bit hash

感情迁移 提交于 2019-11-27 00:00:00
I have a 10 character string key field in a database. I've used CRC32 to hash this field but I'm worry about duplicates. Could somebody show me the probability of collision in this situation? p.s. my string field is unique in the database. If the number of string fields is 1 million, what is probability of collision ? Adam Morris Duplicate of Expected collisions for perfect 32bit crc The answer referenced this article: http://arstechnica.com/civis/viewtopic.php?f=20&t=149670 Found the image below from: http://preshing.com/20110504/hash-collision-probabilities In the case you cite, at least one

pygame sprite wall collision

这一生的挚爱 提交于 2019-11-26 23:13:12
I am working on a platform game in python and pygame. The entire code can be found at " https://github.com/C-Kimber/FBLA_Game ". The issue I am having is with the collision between the player sprite and wall sprites, specifically the corners. When the player is pressing a x movement key and they jump, the player either does not move, or gets stuck. Here is the collision sample: def wallCollisions(self): block_hit_list = pygame.sprite.spritecollide(self, self.walls, False) for block in block_hit_list: if self.rect.bottom >= block.rect.top and self.rect.bottom <= block.rect.top + 15: # Moving

error itms-90451 “CFBundleIdentifier Collision Error”

爷,独闯天下 提交于 2019-11-26 22:25:45
问题 I uploaded a version of my app – this error pop ups and I dont have any changes from the Google Maps portion of my app. On my first upload, there was no problem. 回答1: Just remove the embed frameworks build phase from your extension. Click on extension in target section -> Build phases -> remove the embed pods frameworks See attached picture: 回答2: This issue is probably Apple's iTunesConnect side of the problem. see my question: ITMS-90451:CFBundleIdentifier Collision Error I also encountered

How to fix circle and rectangle overlap in collision response?

早过忘川 提交于 2019-11-26 19:26:04
问题 Since in the digital world a real collision almost never happens, we will always have a situation where the "colliding" circle overlaps the rectangle. How to put back the circle in the situation where it collides perfectly with the rectangle without overlap? Suppose that the rectangle is stopped (null velocity) and axis-aligned. I would solve this problem with a posteriori approach (in two dimensions). In short I have to solve this equation for t : Where: is a number that answers to the

Detecting collision of two sprites that can rotate [duplicate]

时光怂恿深爱的人放手 提交于 2019-11-26 16:49:25
This question already has an answer here: How to check intersection between 2 rotated rectangles? 9 answers I have a problem with collision detection in a 2D Java game. Normally, what I would do is create a getBounds() method for an object that can collide with other objects. This method would return a new Rectangle(x,y,width,height) , where x and y are the coordinates for the top-left corner of the sprite, and width and height are the width and height of the sprite. But in the game I'm currently working on, there is a "tank" controlled by the user. The sprite of this tank rotates as long as

Swift/SpriteKit Multiple Collision Detection?

痴心易碎 提交于 2019-11-26 16:03:26
问题 Hello. I have a multiple collision problem. There is a bullet, which hits the enemy(red rectangle). Then, it ++ the score. There is a spiral (red circle) which is supossed to trigger the scene to end when the enemy (red rectangle) touches it. In this situation, when enemy hits the spiral, it works, the scene ends, and we go to the menu screen. But, when bullet hits the enemy, the same thing happens, and I don't know why. Now, here's my code: struct PhysicsCategory { static let None : UInt32 =

Is it safe to assume a GUID will always be unique?

心不动则不痛 提交于 2019-11-26 15:50:49
I know there is a minute possibility of a clash but if I generated a batch of 1000 GUIDs (for example), would it be safe to assume they're all unique to save testing each one? Bonus question An optimal way to test a GUID for uniqueness? Bloom filter maybe? Antal Spector-Zabusky Yes, you can. Since GUIDs are 128 bits long, there is admittedly a minute possibility of a clash—but the word "minute" is nowhere near strong enough. There are so many GUIDs that if you generate several trillion of them randomly, you're still more likely to get hit by a meteorite than to have even one collision (from

What is a good 64bit hash function in Java for textual strings?

a 夏天 提交于 2019-11-26 12:21:18
问题 I\'m looking for a hash function that: Hashes textual strings well (e.g. few collisions) Is written in Java, and widely used Bonus: works on several fields (instead of me concatenating them and applying the hash on the concatenated string) Bonus: Has a 128-bit variant. Bonus: Not CPU intensive. 回答1: Why don't you use a long variant of the default String.hashCode() (where some really smart guys certainly put effort into making it efficient - not mentioning the thousands of developer eyes that