collision

Checking collision in filename search patterns with wildcards

橙三吉。 提交于 2019-11-27 16:12:52
问题 I need to compare file system wildcard expressions to see whether their results would overlap, by only examining/comparing the expressions. For sake of example, we are building a utility that would sort files from one (or more locations) into a separate folders based on file system wildcard expressions. For example: *.txt goes into folder a, *.doc goes into folder b, and so on. The wildcard characters we would support would be * and ? I want to be able to determine from just analyzing the

Circle-Circle Collision Prediction

戏子无情 提交于 2019-11-27 15:09:16
问题 I'm aware of how to check if two circles are intersecting one another. However, sometimes the circles move too fast and end up avoiding collision on the next frame. My current solution to the problem is to check circle-circle collision an arbitrary amount of times between the previous position and it's current position. Is there a mathematical way to find the time it takes for the two circle to collide? If I was able to get that time value, I could move the circle to the position at that time

Swift/SpriteKit Multiple Collision Detection?

拈花ヽ惹草 提交于 2019-11-27 12:56:57
Hello. I have a multiple collision problem. There is a bullet, which hits the enemy(red rectangle). Then, it ++ the score. There is a spiral (red circle) which is supossed to trigger the scene to end when the enemy (red rectangle) touches it. In this situation, when enemy hits the spiral, it works, the scene ends, and we go to the menu screen. But, when bullet hits the enemy, the same thing happens, and I don't know why. Now, here's my code: struct PhysicsCategory { static let None : UInt32 = 0 static let All : UInt32 = UInt32.max static let enemyOne : UInt32 = 0b1 static let enemyTwo : UInt32

Pygame: Collision by Sides of Sprite

安稳与你 提交于 2019-11-27 09:21:49
Is there a way in pygame to look for a collision between the a particular side of a sprite and a particular side of another sprite in pygame? For example, if the top of sprite A collides with the bottom of Sprite B, return True. I am certain there is a way to do this, but I can't find any particular method in the documentation. Thanks! There is no function to get sides collision in PyGame. But you could try to use pygame.Rect.collidepoint to test if A.rect.midleft , A.rect.midright , A.rect.midtop , A.rect.midbottom , A.rect.topleft , A.rect.bottomleft , A.rect.topright , A.rect.bottomright

beginner swift sprite kit - node collision detection help (SKPhysicsContact)

五迷三道 提交于 2019-11-27 08:35:47
问题 I want a sprite to delete itself when touching another sprite. Right now when they touch, they just push each other. I have this: let alphaCategory: UInt32 = 0x1 << 0 let betaCategory: UInt32 = 0x1 << 1 I made the sprites dynamic and not affected by gravity self.physicsworld.contactDelegate = self alpha.physicsBody?.categoryBitMask = alphaCategory alpha.physicsBody?.contactTestBitmask = betaCategory and beta.physicsBody?.categoryBitMask = betaCategory beta.physicsBody?.contactTestBitmask =

Efficient (and well explained) implementation of a Quadtree for 2D collision detection [closed]

生来就可爱ヽ(ⅴ<●) 提交于 2019-11-27 06:11:41
I've been working on adding a Quadtree to a program that I'm writing, and I can't help but notice that there are few well explained/performing tutorials for the implementation that I'm looking for. Specifically, a list of the methods and pseudocode for how to implement them (or just a description of their processes) that are commonly used in a Quadtree (retrieve, insert, remove, etc.) is what I'm looking for, along with maybe some tips to improve performance. This is for collision detection, so it'd be best to be explained with 2d rectangles in mind, as they are the objects that will be stored

Collisions when generating UUIDs in JavaScript?

情到浓时终转凉″ 提交于 2019-11-27 06:08:17
This relates to this question . I am using this answer to generate UUID in JavaScript: 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) { var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8); return v.toString(16); }); This solution appeared to be working fine, however i am getting collisions. Here's what i have: A web-app running in Google Chrome. 16 users. about 4000 UUIDs have been generated in the past 2 months by these users. i got about 20 collisions - e.g. new UUID genereated today was the same as about 2 months ago (different user). So the questions are: What's

Please recommend a JQuery plugin that handles collision detection for draggable elements [closed]

牧云@^-^@ 提交于 2019-11-27 04:38:49
We're using the Draggable JQuery UI plugin and need to disallow overlapping among our elements. We could write some collision detection ourselves but would prefer to use a tested package. Any suggestions? You can try jquery-collision plus jquery-ui-draggable-collision . Full disclosure: I just wrote and released these on sourceforge. The first allows this: var hit_list = $("#collider").collision(".obstacle"); which is the list of all ".obstacle" that overlap "#collider". The second allows: $("#collider").draggable( { obstacle: ".obstacle" } ); Which gives you (among other things), a "collision

Modules and namespace / name collision in AngularJS

天大地大妈咪最大 提交于 2019-11-27 04:10:06
Consider the following jfiddle http://jsfiddle.net/bchapman26/9uUBU/29/ //angular.js example for factory vs service var app = angular.module('myApp', ['module1', 'module2']); var service1module = angular.module('module1', []); service1module.factory('myService', function() { return { sayHello: function(text) { return "Service1 says \"Hello " + text + "\""; }, sayGoodbye: function(text) { return "Service1 says \"Goodbye " + text + "\""; } }; }); var service2module = angular.module('module2', []); service2module.factory('myService', function() { return { sayHello: function(text) { return

Expected number of hash collisions

柔情痞子 提交于 2019-11-27 03:20:43
问题 I feel like I'm way overthinking this problem, but here goes anyway... I have a hash table with M slots in its internal array. I need to insert N elements into the hash table. Assuming that I have a hash function that randomly inserts am element into a slot with equal probability for each slot, what's the expected value of the total number of hash collisions? (Sorry that this is more of a math question than a programming question). Edit: Here's some code I have to simulate it using Python. I