Efficient (and well explained) implementation of a Quadtree for 2D collision detection [closed]
问题 I\'ve been working on adding a Quadtree to a program that I\'m writing, and I can\'t help but notice that there are few well explained/performing tutorials for the implementation that I\'m looking for. Specifically, a list of the methods and pseudocode for how to implement them (or just a description of their processes) that are commonly used in a Quadtree (retrieve, insert, remove, etc.) is what I\'m looking for, along with maybe some tips to improve performance. This is for collision