armv7

IOS Application loader shows bundle error

二次信任 提交于 2019-12-03 11:01:34
I have already waste 3 days "solving" this problem (actually I have tried everything i could imagine but get nothing). While binary uploading of my application i get the following error: ERROR ITMS-9000: "this bundle is invalid. armv7s are required to include armv7 architecture." at SoftwareAssets/SoftwareAsset (MZItmspSoftwareAssetPackage). Oh I got it, what you only need to do is to disconnect your device ( remove the cable connection between your device and system ). Now archive it and validate. You are good to go I believe. :) Follow These steps while uploading binary: Make you Project

MobileVLCKit fails while compiling

﹥>﹥吖頭↗ 提交于 2019-12-03 07:34:32
问题 I am trying to use MobileVLCKit for iOS in my application. I followed steps given @ Building the Framework for iOS. I have set deploymet target to iOS 7 in my Xcode 5. I used command ./buildMobileVLCKit.sh -f -l to compile the shell file to get an iOS framework. I got following errors on my terminal application. The following build commands failed: Libtool build/MobileVLCKit.build/Release-iphoneos/MobileVLCKit.build/Objects-normal/armv7/libMobileVLCKit.a normal armv7 Libtool build

ld: duplicate symbol _objc_retainedObject on iOS 4.3 , but not on iOS 5.0

假装没事ソ 提交于 2019-12-03 05:55:27
Some background - I've built a custom Framework using Diney's guide at http://db-in.com/blog/2011/07/universal-framework-iphone-ios-2-0/ Its built for both armv6 / armv7 , its an ARC-based framework, compiled with a depolyment target of 4.3. When i put the resulting framework in a 5.0 project it works great, but when i put it in a 4.3 project (ARC or non-arc, doesnt matter), i get the following which i can't really understand ... I've also tried adding libarclite.a manually but it didn't change anything. ld: duplicate symbol _objc_retainedObject in /Users/freak4pc/Project/MyFramework.framework

Android ARMv6/v7 and VFP/NEON

时光毁灭记忆、已成空白 提交于 2019-12-03 04:22:56
问题 I would like to understand more the CPU used on Android phones. The reason is that we are building the C library which has the certain CPU/math processor architecture flags we can set. So far we have found that all Android devices CPUs are ARM design and are either ARMv6 (older devices, low ends, Huawei, ZTE, small SE) or ARMv7 (Honeycomb tablets and all more expensive devices, almost all with resolution WVGA and higher)I have checked ~20 devices and all have processor of that type. Is that

Building FFMPEG library for iOS6.0 ARMv7 Processor

杀马特。学长 韩版系。学妹 提交于 2019-12-03 01:48:55
问题 WARNING: I was just informed by another user that there are some legal issues revolving around using FFMPEG for iOS, leaving the link here http://multinc.com/2009/08/24/compatibility-between-the-iphone-app-store-and-the-lgpl/ I cleaned up my question a little bit, when I wrote it the first time I was flustered. Now I can be more clear after taking a small break. Edit: learned that you have to build for ARMv7, ARMv7s and iOS6.0 I'm trying to use the FFMPEG library in an XCode 4.5.1 project.

Android ARMv6/v7 and VFP/NEON

99封情书 提交于 2019-12-02 18:41:28
I would like to understand more the CPU used on Android phones. The reason is that we are building the C library which has the certain CPU/math processor architecture flags we can set. So far we have found that all Android devices CPUs are ARM design and are either ARMv6 (older devices, low ends, Huawei, ZTE, small SE) or ARMv7 (Honeycomb tablets and all more expensive devices, almost all with resolution WVGA and higher)I have checked ~20 devices and all have processor of that type. Is that correct? Are there some others? Now when it comes to the multimedia and mathematical operations I think

How to link iPad Air app (arm64) against existing armv7 static libraries?

好久不见. 提交于 2019-12-02 15:58:45
问题 I have compiled armv7 static libraries (lib*.a) and i'm going to compile iPad Air app (arm64). I'm getting linker warning and then linker error: $ lipo -info /Users/user/Documents/dev/src/iOS_Projects/iProject/libMyLib.a input file /Users/user/Documents/dev/src/iOS_Projects/iProject/libMyLib.a is not a fat file Non-fat file: /Users/user/Documents/dev/src/iOS_Projects/iProject/libMyLib.a is architecture: armv7 Ld: warning: ignoring file /Users/user/Documents/dev/src/iOS_Projects/iProject

Building FFMPEG library for iOS6.0 ARMv7 Processor

蓝咒 提交于 2019-12-02 15:18:43
WARNING: I was just informed by another user that there are some legal issues revolving around using FFMPEG for iOS, leaving the link here http://multinc.com/2009/08/24/compatibility-between-the-iphone-app-store-and-the-lgpl/ I cleaned up my question a little bit, when I wrote it the first time I was flustered. Now I can be more clear after taking a small break. Edit: learned that you have to build for ARMv7, ARMv7s and iOS6.0 I'm trying to use the FFMPEG library in an XCode 4.5.1 project. And I'm trying to build it for ARMv7. What I'm looking for is the exact process, and some explanation. I

Error while Running NodeJs on ARMv7 IMX6Q Board, How to fix it?

非 Y 不嫁゛ 提交于 2019-12-02 08:24:14
What I Want : I want to run nodejs on ARMv7 freescale imx6q board with no internet but network connectivity. What I did : I took pre built binary from nodejs official download. extracted them and tried to run node binary. But it throws error "No such file or directory". I have tried changing permissions also. Have a look at logs below. mx6q:/node/node-v5.9.0-linux-armv7l/bin# ls node npm mx6q:/node/node-v5.9.0-linux-armv7l/bin# ./node bash: ./node: No such file or directory mx6q:/node/node-v5.9.0-linux-armv7l/bin# ls -l total 22084 -rwxr-xr-x 1 root root 22612411 Jan 1 03:37 node lrwxrwxrwx 1

How to write .syntax unified UAL ARMv7 inline assembly in GCC?

爱⌒轻易说出口 提交于 2019-12-02 07:22:01
I want to write unified assembly to get rid of pesky # in front of my literals as mentioned at: Is the hash required for immediate values in ARM assembly? This is a minimal non-unified code with # : #include <assert.h> #include <inttypes.h> int main(void) { uint32_t io = 0; __asm__ ( "add %0, %0, #1;" : "+r" (io) : : ); assert(io == 1); } which compiles and later runs fine under QEMU: arm-linux-gnueabihf-gcc -c -ggdb3 -march=armv7-a -pedantic -std=c99 -Wall -Wextra \ -fno-pie -no-pie -marm -o 'tmp.o' 'tmp.c' If I try to remove the # , then the code fails with: /tmp/user/20321/ccoBzpSK.s: