armv7

System Control Registers in ARM Cortex-A7

徘徊边缘 提交于 2019-12-02 04:21:39
When MCR or MRC instructions execute with different cRm or opt2 , then what is the status of cRn register? For example if run: asm volatile("mcr p15, 0, %0, c9, c13, 0" : : "r"(val)) or asm volatile("mcr p15, 0, %0, c9, c13, 2" : : "r"(val)) then, which register's value will be changed c9 or c13 ? and what is the role of last option(0 or 2)?. here The MCR and MRC instructions are generic coprocessor instructions. What these instructions do depends on the particular hardware you're using, what coprocessors it has, and the values of the opcode and coprocessor register operands ( opcode1 ,

Will playstore reject apps with armeabi-v7a, arm64-v8a, x86 but no x86-64 support?

只愿长相守 提交于 2019-12-02 02:12:47
From android developer website, https://developer.android.com/distribute/best-practices/develop/64-bit it is clear that starting August 1, 2019, apps published on Google Play will need to support 64-bit architectures. Our current app has native libraries for armeabi-v7a, arm64-v8a, x86 ABIs but no x86-64. This is because one of the cordova plugins we are using doesn't provide X86-64 support. Will playstore reject the app update or pass it considering there is arm64-v8a support or we will have to drop support for x86 to stay compliant? tl;dr Unity Technologies' User ScottF (1) confirmed with

Exclude iPhone 4S devices from downloading app

和自甴很熟 提交于 2019-12-02 00:11:14
I will be releasing an app soon, but I specifically want to support iPhone 5 or later. Is there a way of excluding iPhone 4s devices? My app deployment target is iOS9, and iPhone 4S is the oldest device that can have iOS9, but because of screen size constraints I would prefer not to support those devices. No, if you are going to support iPhone you need to support all the iPhones that support the version of the operating system. Apple will reject it for not supporting the 4S. It is a pain, and I have been rejected for it. If your app requires the Metal API, and that requirement is included in

MonoTouch Build: ld: symbol(s) not found for architecture armv7

被刻印的时光 ゝ 提交于 2019-12-01 17:49:20
I have a MonoTouch project which builds and runs fine on i386/iOS Simulator. The project references a native (Obj-C) library, which I converted to a MonoTouch DLL by using the btouch process as described in Xamarin's BindingSample: https://github.com/xamarin/monotouch-samples/tree/eb640165f0485ff59b2f80e73ccff382bf4f2083/BindingSample/src/binding So my makefile builds all three architectures (i386, armv6 and armv7), then combines the three outputs to one 'Universal' library, and finally uses btouch to generate a MonoTouch DLL. To be sure that my universal library contains all three

MonoTouch Build: ld: symbol(s) not found for architecture armv7

孤者浪人 提交于 2019-12-01 16:46:30
问题 I have a MonoTouch project which builds and runs fine on i386/iOS Simulator. The project references a native (Obj-C) library, which I converted to a MonoTouch DLL by using the btouch process as described in Xamarin's BindingSample: https://github.com/xamarin/monotouch-samples/tree/eb640165f0485ff59b2f80e73ccff382bf4f2083/BindingSample/src/binding So my makefile builds all three architectures (i386, armv6 and armv7), then combines the three outputs to one 'Universal' library, and finally uses

Mono ARMv7 and LLVM

怎甘沉沦 提交于 2019-12-01 05:28:28
I'm updating my app to ios6 and i having following problem building application with ARMv7 is not possible to use the flag LLVM ... (error MT3001) My system configuration is MonoDevelop 3.0.4.7 MonoTouch 6.0.0.0 Mono 2.10.9 Reference to question: iOS 6 Mono and backward compatibility UPDATE Error is Could not AOT the assembly ICSharpCode.SharpZipLib.dll (MT3001) Verbose output /Users/TEST/Desktop/Xcode_4.5.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -miphoneos-version-min=3.1 -arch armv7 -std=c99 -I/Developer/MonoTouch/SDKs/MonoTouch.iphoneos.sdk/usr/include

crash log does not symbolicate system libraries armv7s

末鹿安然 提交于 2019-11-30 22:30:45
I am trying to analyse a crash log that a customer sent me, but I cannot get it to symbolicate the system library calls. It does symbolicate calls to my own methods correctly. That does not make it very practical to analyse what goes wrong. I have run 'symbolicatecrash -v', to see what is causing the lack of symbolication. The likely cause is this: ## /Users/baraupp/Library/Developer/Xcode/iOS DeviceSupport/6.1.3 (10B329)/Symbols/usr/lib/system/libsystem_kernel.dylib doesn't contain armv7s slice I have checked the mentioned libraries with 'lipo', which says that they contain 'armv7' but no

Current Program Status Register exception modes

不想你离开。 提交于 2019-11-30 18:57:57
问题 I'm working with code that has the following four assembly instructions: CPSR_cxsf SPSR_cxsf CPSR_c SPSR_c I've been having a hard time trying to figure out what the difference between these exception modes is. Can anyone advice? 回答1: c, x, s and f refers to the different parts of the status registers: c = Control x = eXtension s = Status f = Flags The purpose of using e.g. CPSR_c is that it allows you to update only parts of the status register (in this case the control bits) without

Wheel files : What is the meaning of “none-any” in protobuf-3.4.0-py2.py3-none-any.whl

依然范特西╮ 提交于 2019-11-30 18:51:04
I used pip to get .whl file for numpy pip wheel --wheel-dir=./ numpy and I have got numpy-1.13.3-cp27-cp27mu-linux_armv7l.whl because I am using ARM platform, but when run pip for protobuf pip wheel --wheel-dir=./ protobuf I got protobuf-3.4.0-py2.py3-none-any.whl So, why isn't linux_armv7l like the case of numpy, I didn't alter the machine and searched for that difference but no information. thanks for advice . Let's split package names by components: numpy — package name 1.13.3 — package version cp27 — the package was compiled to be used with this version of Python cp27mu — compilation flags

crash log does not symbolicate system libraries armv7s

眉间皱痕 提交于 2019-11-30 17:38:04
问题 I am trying to analyse a crash log that a customer sent me, but I cannot get it to symbolicate the system library calls. It does symbolicate calls to my own methods correctly. That does not make it very practical to analyse what goes wrong. I have run 'symbolicatecrash -v', to see what is causing the lack of symbolication. The likely cause is this: ## /Users/baraupp/Library/Developer/Xcode/iOS DeviceSupport/6.1.3 (10B329)/Symbols/usr/lib/system/libsystem_kernel.dylib doesn't contain armv7s