armv7

Support armv6 and armv7 in the same ipa

对着背影说爱祢 提交于 2019-12-06 03:37:41
问题 I have an XCode project configured like this: Project Format: XCode 3.1-compatible Architectures : Standard (armv6 armv7) Base SDK : Latest iOS (currently set to iOS 4.2) Build Active Architecture Only : UNCHECKED Valid Architecures: armv6 armv7 My question: Does the resulting binary (.ipa) have 2 executables in it - one for each architecture, or just some different object files for each architecture or is the split even finer grained than that? Just curious. Thanks. 回答1: From what you

Undefined symbols for architecture armv7 after importing RNCryptor

試著忘記壹切 提交于 2019-12-05 10:44:53
I imported RNCryptor, which can be found here: https://github.com/rnapier/RNCryptor into my app. However, I've been getting three errors with this in the log. Undefined symbols for architecture armv7: "_SecRandomCopyBytes", referenced from: +[RNCryptor randomDataOfLength:] in RNCryptor.o "_kSecRandomDefault", referenced from: +[RNCryptor randomDataOfLength:] in RNCryptor.o ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation) I saw that this is normally caused when imported classes are not included in the target, but I

Moving to iOS6 I get this linker error with almost all external packages

旧巷老猫 提交于 2019-12-05 10:12:56
"file was built for archive which is not the architecture being linked (armv7s)" do I need to wait for people to release new binaries or I have a way out, I get this for GoogleAnalytics Restkit ... EDIT: problem with Restkit solved with their latest commit, just pull from github, Yes, they will have to release binaries which are compiled for armv7s architecture to support the new iPhone 5 A6 processor. In the meantime, you can temporarily compile against only armv7 to continue development on iOS 6 on your current device until those other libraries are updated. Go to Target -> Build Settings ->

iOS: Is there absolutely no way to build for armv6 in Xcode 4.5?

半世苍凉 提交于 2019-12-04 18:15:01
问题 Starting with Xcode 4.5 the possibility of building for armv6 devices is not given anymore (iPhone/iPod touch 1st and 2nd generation). This means no new versions of our app for iPhone 2G and 3G which is very unlucky. Does anyone know if there will be a workaround? I really don´t see any technical reasons for this. 回答1: You can have multiple versions of xcode installed. In the past, that has been the fix needing to use an older xcode feature. It is a workaround, and the project files may

XCode 4.2. issue: Standard (armv7)

我们两清 提交于 2019-12-04 09:57:10
I want to update my app in the App Store but when I try to upload it I get an error that armv6 is not supported in my app. The problem is I cannot even choose Armv6 as an Architecture. I have the following Architecture settings: Architectures: Standard (armv7) Base SDK: Latest iOS (iOS 5.0) Build Active Architecture Only : NO Valid Architectures : armv6 armv7 armv7f armv7k I thought because of 3 and 4 everything is set right. I can NOT change 1 for something else. What can I do? It's better to downgrade back to stable version of SDK for Distribution builds. Apple even wrote about that in

Support armv6 and armv7 in the same ipa

若如初见. 提交于 2019-12-04 07:14:31
I have an XCode project configured like this: Project Format: XCode 3.1-compatible Architectures : Standard (armv6 armv7) Base SDK : Latest iOS (currently set to iOS 4.2) Build Active Architecture Only : UNCHECKED Valid Architecures: armv6 armv7 My question: Does the resulting binary (.ipa) have 2 executables in it - one for each architecture, or just some different object files for each architecture or is the split even finer grained than that? Just curious. Thanks. McCygnus From what you described, the ipa should have a multi-architecture binary with both arm6 and arm7. You can check it with

Temporarily disable interrupts on ARM

落爺英雄遲暮 提交于 2019-12-04 05:49:28
I am starting working with the ARM platform (specifically the TI TMS570 family). I have some code with critical regions where I don't want an exception to occur. So I want to save the IRQ and FIR enabled flags on entering the regions and restore them on exiting. How do I do that? To temporarily mask IRQs and FIQs at the CPU, the nicest option for ARMv7 is to use cps : // assembly code assuming interrupts unmasked on entry cpsid if // mask IRQ and FIQ ... // do critical stuff cpsie if // unmask Some compilers provide a set of __disable_irq() etc. intrinsics usable from C code, but for others

Google Conversion Tracking for iOS linker error for architecture armv7

与世无争的帅哥 提交于 2019-12-04 02:42:09
I'm trying to add the Google Conversion Tracking for iOS feature to my iPhone app. The app's base SDK is iOS6 the app's valid architectures is armv7, armv7s the app's iOS deployment targer is 4.3 I'm using the latest xcode 4.5.2 and OSX 10.8.2 The app is in appstore and is ok for iPhone 3-4-5 When I try to add the Google Conversion Tracking for iOS following this link: https://developers.google.com/mobile-ads-sdk/docs/admob/conversion-tracking I have this error: Undefined symbols for architecture armv7: "_OBJC_CLASS_$_ASIdentifierManager", referenced from: objc-class-ref in

ld: duplicate symbol _objc_retainedObject on iOS 4.3 , but not on iOS 5.0

纵饮孤独 提交于 2019-12-03 17:39:47
问题 Some background - I've built a custom Framework using Diney's guide at http://db-in.com/blog/2011/07/universal-framework-iphone-ios-2-0/ Its built for both armv6 / armv7 , its an ARC-based framework, compiled with a depolyment target of 4.3. When i put the resulting framework in a 5.0 project it works great, but when i put it in a 4.3 project (ARC or non-arc, doesnt matter), i get the following which i can't really understand ... I've also tried adding libarclite.a manually but it didn't

iOS: Is there absolutely no way to build for armv6 in Xcode 4.5?

一个人想着一个人 提交于 2019-12-03 12:02:30
Starting with Xcode 4.5 the possibility of building for armv6 devices is not given anymore (iPhone/iPod touch 1st and 2nd generation). This means no new versions of our app for iPhone 2G and 3G which is very unlucky. Does anyone know if there will be a workaround? I really don´t see any technical reasons for this. You can have multiple versions of xcode installed. In the past, that has been the fix needing to use an older xcode feature. It is a workaround, and the project files may eventually evolve in a way that no longer supports the older tools, but for the time being, that will allow you