armv7

Does ARMv8 AArch32 mode has backward compatible with armv4 , armv5 or armv6?

有些话、适合烂在心里 提交于 2019-12-10 18:18:20
问题 As we know that ARMv8 AArch32 bit mode is fully backward compatible with ARMv7 architecture. And ARMv7 has backward compatibly with ARMv4 , ARMv5te and ARMv6. From above statement, can we say that ARMv8 AArch32 mode also has backward compatible with ARMv4 , ARMv5te and ARMv6. i.e Code compiled with ARMv4 , ARMv5te or ARMv6 can run on ARMv8 AArch32 mode? 回答1: Simple answer is AARCH32 is as backward compatible to v4,5,6 as much as ARM V7 is. If your legacy ARM code worked on V7 it would

How does removing armv7s xCode 4.6 valid architecture project property affect App Store distribution of my iOS apps?

≡放荡痞女 提交于 2019-12-10 16:08:54
问题 I have a project that I created before iPhone 5 was released and I'm working on this project in xCode 4.6. By default xCode changes the build architecture of new projects to include the latest iPhone 5 instruction set. One of the issues I faced is that a static library that I'm using for the project is not compiled for armv7s (new iPhone 5 and possibly new iPad). The workaround is to change the valid architectures property during my debugging of the project to exclude armv7s: I'm interested

libx264 encoder error in ffmpeg android build

百般思念 提交于 2019-12-10 11:55:28
问题 Right now, I have a ffmeg build script which recognizes libx264 and compiles succesfully. I have also compiled x264 and obtained libx264.a library. Both ffmpeg and libx264 are built from source. I can build ffmpeg without libx264 succesfully as well. Below you may find my script which tries to build ffmpeg with libx264. #!/bin/bash NDK=~/Android_NDK_r7b PLATFORM=$NDK/platforms/android-8/arch-arm/ PREBUILT=$NDK/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86 alitan=~/x264/ndk7_build

IOS Application loader shows bundle error

纵饮孤独 提交于 2019-12-09 08:30:33
问题 I have already waste 3 days "solving" this problem (actually I have tried everything i could imagine but get nothing). While binary uploading of my application i get the following error: ERROR ITMS-9000: "this bundle is invalid. armv7s are required to include armv7 architecture." at SoftwareAssets/SoftwareAsset (MZItmspSoftwareAssetPackage). 回答1: Oh I got it, what you only need to do is to disconnect your device ( remove the cable connection between your device and system ). Now archive it

How to write .syntax unified UAL ARMv7 inline assembly in GCC?

北城余情 提交于 2019-12-09 03:46:28
问题 I want to write unified assembly to get rid of pesky # in front of my literals as mentioned at: Is the hash required for immediate values in ARM assembly? This is a minimal non-unified code with # : #include <assert.h> #include <inttypes.h> int main(void) { uint32_t io = 0; __asm__ ( "add %0, %0, #1;" : "+r" (io) : : ); assert(io == 1); } which compiles and later runs fine under QEMU: arm-linux-gnueabihf-gcc -c -ggdb3 -march=armv7-a -pedantic -std=c99 -Wall -Wextra \ -fno-pie -no-pie -marm -o

Undefined symbols for architecture armv7 SSZipArchive

Deadly 提交于 2019-12-08 10:08:22
问题 Undefined symbols for architecture armv7: "_OBJC_CLASS_$_SSZipArchive", referenced from: objc-class-ref in LoginVC.o ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation) 回答1: just solved! I really tried everything, but yeah, it has catched me too now -> CMD+alt+Return, I only have to clean it, and now it works. Be careful, if you have same problems with SSZipArchive check this: - check the prefix.pch: You added some

What Xcode settings should I use to support both armv6 and armv7?

China☆狼群 提交于 2019-12-07 14:57:25
问题 I recently upgraded Xcode from 3.2 to 4.2. After the upgrade I was having trouble testing my app on an iPhone 3 device because my target's "Build Settings" "Architectures" item was set to armv7. Switching "Architectures" to armv6 fixed the problem. But this got me thinking that I better make sure I use the correct setting for my App Store version so that my app works for people using an armv6 device. So is it just a matter of switching my "Project"'s "Build Settings" "Architecture" item to

Undefined symbols for architecture armv7 after importing RNCryptor

陌路散爱 提交于 2019-12-07 06:38:33
问题 I imported RNCryptor, which can be found here: https://github.com/rnapier/RNCryptor into my app. However, I've been getting three errors with this in the log. Undefined symbols for architecture armv7: "_SecRandomCopyBytes", referenced from: +[RNCryptor randomDataOfLength:] in RNCryptor.o "_kSecRandomDefault", referenced from: +[RNCryptor randomDataOfLength:] in RNCryptor.o ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see

iOS 6 Mono and backward compatibility

别来无恙 提交于 2019-12-06 05:36:51
问题 I'm updating my app to ios6 and i having following problems it is not possible to build application by architectures supported ARMv6 + ARM v7 but just only ARM v7 (the error is that iOS6 is not compatible with ARM v6). This means that my application will not work with all devices? building application with ARMv7 is not possible to use the flag LLVM ... (error MT3001) building application with SD 6 will also backward compatible with others iOS lower and all other devices (see question / error

XCode 4.2. issue: Standard (armv7)

只愿长相守 提交于 2019-12-06 05:29:11
问题 I want to update my app in the App Store but when I try to upload it I get an error that armv6 is not supported in my app. The problem is I cannot even choose Armv6 as an Architecture. I have the following Architecture settings: Architectures: Standard (armv7) Base SDK: Latest iOS (iOS 5.0) Build Active Architecture Only : NO Valid Architectures : armv6 armv7 armv7f armv7k I thought because of 3 and 4 everything is set right. I can NOT change 1 for something else. What can I do? 回答1: It's