app-store

Updating apps to iOS6

二次信任 提交于 2019-11-30 13:17:09
问题 Haven't been able to find an accurate response to this question on Apple Developer forums. As with other Apple Developers, I will upgrading our apps to support iOS6 devices. I've downloaded XCode 4.5 which supports iOS6 SDK. I understand I cannot submit versions of my app to the app store using this XCode build, however: if I re-compile and build an app using the deployment target of 6.0 and fix all the known issues e.g. deprecated methods etc. when Apple releases GM for iOS6, will any build

iPhone app with or without AppStore

女生的网名这么多〃 提交于 2019-11-30 13:00:01
My company is offering a service to our clients which we would like to implement on iphone. Our clients would be paying $5000 per month for the service, so they can give it free of charge to their customers. We have been looking (so far with no success) for a distribution method where we can sell our service to our clients, and they can give it to their customers, without charging the end users and without paying the 30% distribution fees to Apple. We did our research and found that non of the convenient solutions would work for us: Putting the app for free download on the App store,

how to create binary of iphone application

左心房为你撑大大i 提交于 2019-11-30 12:49:37
问题 On reading the iTunesConnect_DeveloperGuide.pdf, i came across the term binary . This is the paragraph found in the pdf: To submit your application through iTunes Connect and get it posted on the App Store successfully, make sure you have the following: Application binary (includes 57px icon), large 512px icon for use on the App Store, primary screenshot, contract information, export compliance information and applica- tion metadata It is also mentioned that the binary should be a zipped file

Cannot upload video to iTunesConnect: The frame rate of your app video preview is too high

雨燕双飞 提交于 2019-11-30 11:55:52
问题 I made an App Store preview video using QuickTime player on OS X Yosemite. When I try to upload the video to iTunesConnect, I get an error message: The frame rate of your app video preview is too high. I can't see any options in the QuickTime Player to change frame rate. Does anybody knows what to do with it? 回答1: Videos can be easily converted using ffmpeg, a handy tool that can be installed using homebrew. ffmpeg -r 30 -i 60fpsvideo.m4v -vcodec copy -acodec copy 30fpsvideo.avi 回答2: This is

iOS app submission - archive does not contain an info.plist

耗尽温柔 提交于 2019-11-30 11:23:01
I am trying to submit an archive to the app store with an old app i was given. I keep receiving two errors CFBundleShortVersionString key must be in the plist and more troubling 'the package does not contain a plist' Both of these items exist in the app. I added the CFBundleShortVersionString key to the plist, and the plist file most definitely exists or I could never build it. What is the issue here? If the upload tool isn't finding your .plist file, that would be why it doesn't think it contains a CFBundleShortVersionString key. For some reason, apps can compile without any plist file at all

Is it possible to get app id from iOS application programmatically?

做~自己de王妃 提交于 2019-11-30 11:02:22
Is there any way for getting appstore id from running iOS application? (For asking user to rate it and providing link to appstore.) Use NSString* appID = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleIdentifier"]; Updating the answer with comment by @zaheer NSBundle.mainBundle().infoDictionary?["CFBundleIdentifier"] as? NSString kelin Yes, it is. You can't get appstore app id (called Apple ID in iTunes Connect) offline, but you can request it using iTunes Search Api. Download the context of the following link: http://itunes.apple.com/lookup?bundleId=YOUR_APP_BUNDLE_ID You will

Code Signing Error

a 夏天 提交于 2019-11-30 10:56:35
The company I am working for has a base app that they reskin and sell to different businesses. I have redesigned the app and am trying to upload it to their account but am getting: [BEROR]Code Sign error: The identity 'iPhone Distribution' doesn't match any valid certificate/private key pair in the default keychain How do I add their developer account into my Xcode and acquire a certificate for distribution? Thank you Basically, you need to have maximum privileges in the Provisioning Portal to do the following, so if you don't, get it, and then do this: Login and download a developer

iphone Location Services code that works on OS 4.1 in appstore

一笑奈何 提交于 2019-11-30 10:51:08
There's a bug in OS 4.1 that has broken location services for some iPhone apps ( https://devforums.apple.com/message/306250 ). Basically location services fails to turn on, and doesn't even ask the user for permission to get their location. The worst thing about the bug is that it doesn't occur when you're installing the app to a device from XCode, it occurs you when you're downloading from the App Store! This makes it almost impossible to test for a fix. Not everyone's app has been affected, so I'm trying to find out what causes it. Does anyone have any location services code that's NOT

What is the definitive checklist for Apple app store submittals? [closed]

半城伤御伤魂 提交于 2019-11-30 10:32:33
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed last year . I have a couple of apps coded up and tested, but can't seem to find out what is the definitive checklist for submitting apps to the app store. There doesn't seem to be an Apple document that spells everything out in a nice easy checklist. I am hoping to generate that checklist from the responses here. So my

Upgrade live Universal App to iPad only

我的未来我决定 提交于 2019-11-30 09:33:26
问题 We have a live universal app in the AppStore. Our client changed his mind and doesn't want the app to be universal anymore, he wants it to be iPad only. Since the app was submitted some time ago, there are users who use the iPhone version. What happens if we submit an upgrade that is iPad only? Will the review team reject it? And if it goes live, will the iPhone users receive a notification about the update? If yes in what form? Or will the iPhone users just be unable to reinstall the app?