app-store

iPhone app Update Vs new version

穿精又带淫゛_ 提交于 2019-11-30 20:21:38
Let's say I have an existing IOS app live on Appstore which is version 1.0 Now I make some changes to the app and want to submit back. Are there 2 separate ways to submit ? Like can I still keep the version as 1.0 and just submit the app OR I need to create a new version 1.1 and then submit it ? What are the differences in the process? Also from the customer end, how does this work for new/existing users ? I have just discovered something about version upgrades and the App Store. Just now, I'm suffering issues and users crashes because of a behavior of iOS system that I can't figure before.

Application failed codesign verification

只谈情不闲聊 提交于 2019-11-30 20:05:02
I'm getting the following error when trying to submit my app to the app store. I went through the initial provisioning process and am able to run the app on my phone so not sure what's wrong. Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate. EDIT: I tried downloading and installing a Distribution profile, but I'm still getting the error. Is there some way I need to link this new profile to my app in XCode? Thanks! EDIT 2: I've now gotten a distribution provisioning profile from Apple and tried compiling with this.

Unity IAP not initializing

╄→尐↘猪︶ㄣ 提交于 2019-11-30 19:46:10
I used the Unity "Purchaser script"(In Unity's IAP example) to test IAP's but they do not initialize on the phone during testing even though they do initialize and pass in the editor. I understand the Unity Editor always passes IAPs so that means I did not do a step somewhere on the Apple side. iTunes connect states that IAPs must be submitted with the app update so I do not see how I could individually create the IAP on iTunes Connect for testing. Can someone please help me understand where I go from here to be able to initialize and use the IAPs? All help is extremely appreciated. NOTE: this

ERROR ITMS-90685: “CFBundleIdentifier Collision. There is more than one bundle”

走远了吗. 提交于 2019-11-30 19:15:53
When I am try to submit my app to app store, I am getting the error: ERROR ITMS-90685 : "CFBundleIdentifier Collision. There is more than one bundle with the CFBundleIdentifier value com.companyname.projectName under the application ProjectName.app" Can any one help me? Have you got an App Extension in your app? I had this error because of Cocoapods embedded frameworks inside App Extension folder. You need to remove build phase '[CP] Embed Pods Frameworks' from Extension target. I wrote such ruby script for that: # remove.rb require 'xcodeproj' project_path = "Keyboard.xcodeproj" project =

XCode 5 hangs with a timeout error when validating/uploading a “ready to be uploaded” app

て烟熏妆下的殇ゞ 提交于 2019-11-30 17:28:20
I've been developing and uploading apps for some months. Whenever they needed being uploaded to the app store, I could do it without problem, but now, I'm stuck with one that doesn't want to be validated/uploaded. XCode says "the request timed out" after MANY minutes with a spinwheel on screen. The differences between my old updates to the app store and the one I'm trying right now are: -Xcode 4.X before, Xcode 5 now. -I had to recreate the app store certificate/provisioning profiles, because they just expired. -I inherited this project from other coworker (not here anymore) and maybe my

App Reject By ios App Store

社会主义新天地 提交于 2019-11-30 17:24:51
问题 I am using libgdx to create an ios app. I checked the sdk that is is compiling with, and it is 7.0.2. How do I fix this? 1 package(s) were not uploaded because they had problems: /var/folders/cj/t7129jm93gv3pj_wjdfjq2qm0000gn/T/834524929.itmsp - Error Messages: Apple's web service operation was not successful Unable to authenticate the package: 834524929.itmsp ERROR ITMS-9000: "This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions

XCode 5 hangs with a timeout error when validating/uploading a “ready to be uploaded” app

匆匆过客 提交于 2019-11-30 16:38:31
问题 I've been developing and uploading apps for some months. Whenever they needed being uploaded to the app store, I could do it without problem, but now, I'm stuck with one that doesn't want to be validated/uploaded. XCode says "the request timed out" after MANY minutes with a spinwheel on screen. The differences between my old updates to the app store and the one I'm trying right now are: -Xcode 4.X before, Xcode 5 now. -I had to recreate the app store certificate/provisioning profiles, because

Search Apple App store by genre with iOS/Obj-c

笑着哭i 提交于 2019-11-30 14:25:01
问题 How would you use Obj-c to search the Apple App store to do the following... Return the details of the top 100 in the games overall category or a specific games category Return the details of a specific games in the games category Anyone? 回答1: Well, as far as I know you have two methods to search the App Store: Search API; RSS feed generator. There are many differences between those but the most relevant for your example is that with the Search API you cannot sort the results as they come

Are there RSS feeds for iOS apps' reviews on the app store?

徘徊边缘 提交于 2019-11-30 13:58:05
问题 I am interested in getting an RSS feed for new customer reviews for my app on the app store, does Apple provide an RSS feed for new app reviews? 回答1: There are indeed feeds of App Store reviews by country. Here's an example from my app (Snapix): https://itunes.apple.com/us/rss/customerreviews/id=471339479/sortBy=mostRecent/xml 回答2: Apple doesn't, but there are third parties that do. I use AppComments Apple has since added an RSS feed, see Thundertron's answer below 来源: https://stackoverflow

Application Loader (Apple) stuck on “Sending API usage to iTunes Connect”

放肆的年华 提交于 2019-11-30 13:21:33
问题 I am submitting an iOS app to the App Store using Application Loader, however, it never gets past the " Sending API usage to iTunes Connect " stage. There is no error - this stage just doesn't complete. I have verified that the Mac is connecting to the internet (I can visit websites). Also, the app is tiny (6MB) so this can't conceivably just be a long upload. I've tried leaving this for 20 minutes. The background to this is that I developed in Flash CS5 on a Windows PC, built it for