Below is my code, first is where I raise the event and second section is where I consume it in another class. It seems pretty straight forward, but the logs are showing that even though the event is raised once, the event is firing 20+ times on the class that consumes this event. Any ideas?
IBSerialPort class:
public delegate void PacketReceivedHandler(object sender, PacketReceivedEventArgs e);
public event PacketReceivedHandler OnPacketReceived;
public class PacketReceivedEventArgs : EventArgs
{
  public Packet PacketReceived { get; private set; }
  public PacketReceivedEventArgs(Packet packet)
  {
    PacketReceived = packet;
  }
}
// raise event
if (OnPacketReceived != null)
{
    Log("This is only called ONCE!");
    PacketReceivedEventArgs args = new PacketReceivedEventArgs(data);
    OnPacketReceived(this, args);
}
Class that uses IBSerialPort and consumes its OnPacketReceived Event:
IBSerialPort ibSerialPort = null;
..
if (ibSerialPort == null)
{
  Log("This is only called once");
  ibSerialPort = IBSerialPort.Instance;
  ibSerialPort.OnPacketReceived += ibSerialPort_OnPacketReceived;
}
void ibSerialPort_OnPacketReceived(object sender, IBSerialPort.PacketReceivedEventArgs args)
{
   Log("This is called ~25 times!!!!");
}
    Try this, this will unregister any prev subscriber:
ibSerialPort.OnPacketReceived -= ibSerialPort_OnPacketReceived;   // unregister
ibSerialPort.OnPacketReceived += ibSerialPort_OnPacketReceived;  //register
    How many times is this being called? If this gets called multiple times then your event will be called multiple times.
 ibSerialPort.OnPacketReceived += ibSerialPort_OnPacketReceived;
As a test, you could remove the delegate just before you add it:
ibSerialPort.OnPacketReceived -= ibSerialPort_OnPacketReceived;
ibSerialPort.OnPacketReceived += ibSerialPort_OnPacketReceived;
    I wonder if your class that defines ibSerialPort_OnPacketReceived is used (even in separated instances) 25 times and you think you are releasing it. Consider this code:
class EventSender
{
    public Action MyEvent;
}
class Subscriber
{
    public void OnEvent()
    {
        Console.WriteLine("OnEvent");
    }
}
class Program
{
    static void Main(string[] args)
    {
        EventSender es = new EventSender();
        Subscriber s = new Subscriber();
        es.MyEvent += s.OnEvent;
        s = new Subscriber();
        es.MyEvent += s.OnEvent;
        es.MyEvent();
        Console.ReadKey();
    }
}
Here, "OnEvent" will be printed twice. A reference to the subscription is held even though it appears I've released the handle to it. This is due to how delegates keep a list of their subscribers.
If this is the problem, you'll need to unsubscribe each time:
es.MyEvent -= s.OnEvent
This should be done before you lose your handle to your subscriber (i.e. before s is out of scope or null). You could consider keeping track of your event source in the subsriber, and have a Dispose method that unsubscribes for you.
Also, as others have noted, you could unsubscribe before subscribing :) I'm sure by now you have the solution you need.
I had the same problem, register your event in a synchronous method ( I put it in form_loaded)
    private async void Window_Loaded(object sender, RoutedEventArgs e)
    {
        RefreshHierarchy.COIDConflict += RefreshHierarchy_COIDConflict;
    }
    来源:https://stackoverflow.com/questions/25190270/c-sharp-event-handler-is-called-multiple-times-when-event-is-raised-once