Setting the values of a struct array from JS to GLSL

天涯浪子 提交于 2019-12-01 00:15:28

You're doing it right. You could try to tighten it up a bit as in

lightLocations = [
  "position",
  "diffuse",
  "specular",
  "ambient",
  "spotDirection",
  "spotCutOff",
  "constantAttenuation",
  "linearAttenuation",
  "quadraticAttenuation",
  "spotExponent",
  "spotLightCosCutOff",
];

var program = {
  uniform: {
    lights: [];
  }
};

for (var ll = 0; ll < numLights; ++ll) {
  var locations = { };
  for (var jj = 0; jj < lightLocations.length; ++jj) {
    var name = lightLocaitons[jj];
    locations = gl.getUniformLocation(program, "lights[" + ll + "]." + name);
  }
  program.uniform.lights[ll] = locations;
}
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