Why aren't generic type constraints inheritable/hierarchically enforced

旧巷老猫 提交于 2019-11-26 11:01:57

问题


Item class

public class Item
{
    public bool Check(int value) { ... }
}

Base abstract class with generic type constraint

public abstract class ClassBase<TItem>
    where TItem : Item
{
    protected IList<TItem> items;

    public ClassBase(IEnumerable<TItem> items)
    {
        this.items = items.ToList();
    }    

    public abstract bool CheckAll(int value);
}

Inherited class without constraints

public class MyClass<TItem> : ClassBase<TItem>
{
    public override bool CheckAll(int value)
    {
        bool result = true;
        foreach(TItem item in this.items)
        {
            if (!item.Check(value)) // this doesn\'t work
            {
                result = false;
                break;
            }
        }
        return result;
    }
}

I would like to know why aren\'t generic type constraints inheritable? Because if my inherited class inherits from base class and passes over its generic type which has a constraint on the base class it automatically means that generic type in inherited class should have the same constraint without explicitly defining it. Shouldn\'t it?

Am I doing something wrong, understanding it wrong or is it really that generic type constraint aren\'t inheritable? If the latter is true, why in the world is that?

A bit of additional explanation

Why do I think that generic type constraints defined on a class should be inherited or enforced on child classes? Let me give you some additional code to make it bit less obvious.

Suppose that we have all three classes as per above. Then we also have this class:

public class DanteItem
{
    public string ConvertHellLevel(int value) { ... }
}

As we can see this class does not inherit from Item so it can\'t be used as a concrete class as ClassBase<DanteItem> (forget the fact that ClassBase is abstract for now. It could as well be a regular class). Since MyClass doesn\'t define any constraints for its generic type it seems perfectly valid to have MyClass<DanteItem>...

But. This is why I think generic type constraints should be inherited/enforced on inherited classes just as with member generic type constraints because if we look at definition of MyClass it says:

MyClass<T> : ClassBase<T>

When T is DanteItem we can see that it automatically can\'t be used with MyClass because it\'s inherited from ClassBase<T> and DanteItem doesn\'t fulfill its generic type constraint. I could say that **generic type on MyClass depends on ClassBase generic type constraints because otherwise MyClass could be instantiated with any type. But we know it can\'t be.

It would be of course different when I would have MyClass defined as:

public class MyClass<T> : ClassBase<Item>

in this case T doesn\'t have anything to to with base class\' generic type so it\'s independent from it.

This is all a bit long explanation/reasoning. I could simply sum it up by:

If we don\'t provide generic type constraint on MyClass it implicitly implies that we can instantiate MyClass with any concrete type. But we know that\'s not possible, since MyClass is inherited from ClassBase and that one has a generic type constraint.

I hope this makes much more sense now.


回答1:


ANOTHER UPDATE:

This question was the subject of my blog in July 2013. Thanks for the great question!

UPDATE:

I've given this some more thought and I think the problem is that you don't want inheritance at all. Rather, what you want is for all constraints that must be placed on a type parameter in order for that type parameter to be used as a type argument in another type to be automatically deduced and invisibly added to the declaration of the type parameter. Yes?

Some simplified examples:

class B<T> where T:C {}
class D<U> : B<U> {}

U is a type parameter that is used in a context where it must be C. Therefore in your opinion the compiler should deduce that and automatically put a constraint of C on U.

What about this?

class B<T, U> where T : X where U : Y {}
class D<V> : B<V, V> {}

Now V is a type parameter used in a context where it must be both X and Y. Therefore in your opinion the compiler should deduce that and automatically put a constraint of X and Y on V. Yes?

What about this?

class B<T> where T : C<T> {}
class C<U> : B<D<U>> where U : IY<C<U>> {}
class D<V> : C<B<V>> where V : IZ<V> {}

I just made that up, but I assure you that it is a perfectly legal type hierarchy. Please describe a clear and consistent rule that does not go into infinite loops for determining what all the constraints are on T, U and V. Don't forget to handle the cases where type parameters are known to be reference types and the interface constraints have covariance or contravariance annotations! Also, the algorithm must have the property that it gives exactly the same results no matter what order B, C and D appear in source code.

If inference of constraints is the feature you want then the compiler has to be able to handle cases like this and give clear error messages when it cannot.

What is so special about base types? Why not actually implement the feature all the way?

class B<T> where T : X {}
class D<V> { B<V> bv; }

V is a type parameter used in a context where it must be convertible to X; therefore the compiler should deduce this fact and put a constraint of X on V. Yes? Or no?

Why are fields special? What about this:

class B<T> { static public void M<U>(ref U u) where U : T {} }
class D<V> : B<int> { static V v; static public void Q() { M(ref v); } }

V is a type parameter used in a context where it can only be int. Therefore the C# compiler should deduce this fact and automatically put a constraint of int on V.

Yes? No?

You see where this is going? Where does it stop? In order to implement your desired feature properly the compiler must do whole-program analysis.

The compiler does not do this level of analysis because that is putting the cart before the horse. When you construct a generic, you are required to prove to the compiler that you've satisfied the constraint. It's not the compiler's job to figure out what you meant to say and work out what further set of constraints satisfy the original constraint.

For similar reasons, the compiler also does not attempt to automatically infer variance annotations in interfaces on your behalf. See my article on that subject for details.

http://blogs.msdn.com/b/ericlippert/archive/2007/10/29/covariance-and-contravariance-in-c-part-seven-why-do-we-need-a-syntax-at-all.aspx


Original answer:

I would like to know why aren't generic type constraints inheritable?

Only members are inherited. A constraint is not a member.

if my inherited class inherits from base class and passes over its generic type which has a constraint on the base class it automatically means that generic type in inherited class should have the same constraint without explicitly defining it. Shouldn't it?

You're just asserting how something should be, without providing any explanation of why it should be that way. Explain to us why you believe that the world should be that way; what are the benefits and what are the drawbacks and what are the costs?

Am I doing something wrong, understanding it wrong or is it really that generic type constraint aren't inheritable?

Generic constraints are not inherited.

If the latter is true, why in the world is that?

Features are "not implemented" by default. We don't have to provide a reason why a feature is not implemented! Every feature is not implemented until someone spends the money to implement it.

Now, I hasten to note that generic type constraints are inherited on methods. Methods are members, members are inherited, and the constraint is a part of the method (though not part of its signature). So the constraint comes along with the method when it is inherited. When you say:

class B<T> 
{
    public virtual void M<U>() where U : T {}
}

class D<V> : B<IEnumerable<V>>
{
    public override void M<U>() {}
}

Then D<V>.M<U> inherits the constraint and substitutes IEnumerable<V> for T; thus the constraint is that U must be convertible to IEnumerable<V>. Note that C# does not allow you to restate the constraint. This is in my opinion a misfeature; I would like to be able to restate the constraint for clarity.

But D does not inherit any kind of constraint on T from B; I don't understand how it possibly could. M is a member of B, and is inherited by D along with its constraint. But T is not a member of B in the first place, so what is there to inherit?

I'm really not understanding at all what feature it is that you want here. Can you explain with more details?




回答2:


Below is a scenario where the implicit nature of this behavior causes different behavior than expected:

I recognize that this scenario may seem extravagant in the amount of setup, but this is just one example of where this behavior might cause a problem. Software applications can be complicated, so even though this scenario may seem complicated, I wouldn't say that this can't happen.

In this example there is an Operator class that implements two similar interfaces: IMonitor and IProcessor. Both have a start method and an IsStarted property, but the behavior for each interface within the Operator class is separate. I.e. there is a _MonitorStarted variable and a _ProcessorStarted variable within the Operator class.

MyClass<T> derives from ClassBase<T>. ClassBase has a type constraint on T that it must implement the IProcessor interface, and according to the suggested behavior MyClass inherits that type constraint.

MyClass<T> has a Check method, which is built with the assumption that it can get the value of the IProcessor.IsStarted property from the inner IProcessor object.

Suppose someone changes the implementation of ClassBase to remove the type constraint of IProcessor on the generic parameter T and replace it with a type contraint of IMonitor. This code will silently work, but will produce different behavior. The reason is because the Check method in MyClass<T> is now calling the IMonitor.IsStarted property instead of the IProcessor.IsStarted property, even though the code for MyClass<T> hasn't changed at all.

public interface IMonitor
{
    void Start();

    bool IsStarted { get; }
}

public interface IProcessor
{
    void Start();

    bool IsStarted { get; }
}

public class Operator : IMonitor, IProcessor
{
    #region IMonitor Members

    bool _MonitorStarted;

    void IMonitor.Start()
    {
        Console.WriteLine("IMonitor.Start");
        _MonitorStarted = true;
    }

    bool IMonitor.IsStarted
    {
        get { return _MonitorStarted; }
    }

    #endregion

    #region IProcessor Members

    bool _ProcessorStarted;

    void IProcessor.Start()
    {
        Console.WriteLine("IProcessor.Start");
        _ProcessorStarted = true;
    }

    bool IProcessor.IsStarted
    {
        get { return _ProcessorStarted; }
    }

    #endregion
}

public class ClassBase<T>
    where T : IProcessor
{
    protected T Inner { get; private set; }

    public ClassBase(T inner)
    {
        this.Inner = inner;
    }

    public void Start()
    {
        this.Inner.Start();
    }
}

public class MyClass<T> : ClassBase<T>
    //where T : IProcessor
{
    public MyClass(T inner) : base(inner) { }

    public bool Check()
    {
        // this code was written assuming that it is calling IProcessor.IsStarted
        return this.Inner.IsStarted;
    }
}

public static class Extensions
{
    public static void StartMonitoring(this IMonitor monitor)
    {
        monitor.Start();
    }

    public static void StartProcessing(this IProcessor processor)
    {
        processor.Start();
    }

}

class Program
{
    static void Main(string[] args)
    {
        var @operator = new Operator();

        @operator.StartMonitoring();

        var myClass = new MyClass<Operator>(@operator);

        var result = myClass.Check();

        // the value of result will be false if the type constraint on T in ClassBase<T> is where T : IProcessor
        // the value of result will be true if the type constraint on T in ClassBase<T> is where T : IMonitor
    }
}



回答3:


I think you're confused becuase you're declaring you derived class with TItem as well.

If you think about it if you were using Q instead so.

public class MyClass<Q> : BaseClass<Q>
{
 ...
}

Then how is it to be determined that Q is of the type item?

You need to add the constraint to the derived classes Generic Type as well so

public class MyClass<Q> : BaseClass<Q> were Q : Item { ... } 



回答4:


Because the ClassBase has a constraint on his template (should by typeof Item), you have to add this constraint to MyClass too. If you don't do this, you could create a new instance of MyClass, where the template isn't a type of Item. When creating the base class, it will fail.

[edit] Hmm now a re-read your question, and I see your code does compile? Ok.

Well, im MyClass you don't know the basetype of this.items, so you can't call the Check method. this.items is of the type IList, and in your class, TItem isn't specified, thats why the class doesn't understand the Check method.

Let me counter your question, why don't you want to add the constraint to your MyClass class? Given any other class type as template to this class, would result in an error. Why not prevent this errors by adding a constraint so it will fail compiletime.



来源:https://stackoverflow.com/questions/8606390/why-arent-generic-type-constraints-inheritable-hierarchically-enforced

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!