How to blur an existing image in a UIImageView with Swift?

谁说胖子不能爱 提交于 2019-11-30 04:51:07

You could simply use UIVisualEffect to achieve blur effect. As you trying to achieve a blur effect using CoreImage.Try below code after import CoreImage to your class.

var context = CIContext(options: nil)

func blurEffect() {

    let currentFilter = CIFilter(name: "CIGaussianBlur") 
    let beginImage = CIImage(image: bg.image!)
    currentFilter!.setValue(beginImage, forKey: kCIInputImageKey)
    currentFilter!.setValue(10, forKey: kCIInputRadiusKey)

    let cropFilter = CIFilter(name: "CICrop")
    cropFilter!.setValue(currentFilter!.outputImage, forKey: kCIInputImageKey)
    cropFilter!.setValue(CIVector(cgRect: beginImage!.extent), forKey: "inputRectangle")

    let output = cropFilter!.outputImage 
    let cgimg = context.createCGImage(output!, from: output!.extent)
    let processedImage = UIImage(cgImage: cgimg!)
    bg.image = processedImage
}

Output:

Note: I recommend you to test the code in real device as Simulator performance is too slow on coreImage.

for those who ❤️ protocols

protocol Bluring {
    func addBlur(_ alpha: CGFloat)
}

extension Bluring where Self: UIView {
    func addBlur(_ alpha: CGFloat = 0.5) {
        // create effect
        let effect = UIBlurEffect(style: .dark)
        let effectView = UIVisualEffectView(effect: effect)

        // set boundry and alpha
        effectView.frame = self.bounds
        effectView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
        effectView.alpha = alpha

        self.addSubview(effectView)
    }
}

// Conformance
extension UIView: Bluring {}

// use
someImageview.addBlur()

Here is how I got my expected result in SWIFT 3.1: Hope it will help.

func blurImage(image:UIImage) -> UIImage? {
        let context = CIContext(options: nil)
        let inputImage = CIImage(image: image)
        let originalOrientation = image.imageOrientation
        let originalScale = image.scale

        let filter = CIFilter(name: "CIGaussianBlur")
        filter?.setValue(inputImage, forKey: kCIInputImageKey)
        filter?.setValue(10.0, forKey: kCIInputRadiusKey) 
        let outputImage = filter?.outputImage

        var cgImage:CGImage?

        if let asd = outputImage
        {
            cgImage = context.createCGImage(asd, from: (inputImage?.extent)!)
        }

        if let cgImageA = cgImage
        {
            return UIImage(cgImage: cgImageA, scale: originalScale, orientation: originalOrientation)
        }

        return nil
    }

Use this:

 import UIKit

    class ViewController: UIViewController {

        @IBOutlet weak var bgImageView: UIImageView!
        @IBOutlet weak var blurButton: UIButton!


        override func viewDidLoad() {
            super.viewDidLoad()
            // Do any additional setup after loading the view, typically from a nib.
        }

        override func didReceiveMemoryWarning() {
            super.didReceiveMemoryWarning()
            // Dispose of any resources that can be recreated.
        }


        @IBAction func blurButtonTapped(_ sender: Any) {

                let inputImage = CIImage(cgImage: (self.bgImageView.image?.cgImage)!)
                let filter = CIFilter(name: "CIGaussianBlur")
                filter?.setValue(inputImage, forKey: "inputImage")
                filter?.setValue(10, forKey: "inputRadius")
                let blurred = filter?.outputImage

                var newImageSize: CGRect = (blurred?.extent)!
                newImageSize.origin.x += (newImageSize.size.width - (self.bgImageView.image?.size.width)!) / 2
                newImageSize.origin.y += (newImageSize.size.height - (self.bgImageView.image?.size.height)!) / 2
                newImageSize.size = (self.bgImageView.image?.size)!

                let resultImage: CIImage = filter?.value(forKey: "outputImage") as! CIImage
                let context: CIContext = CIContext.init(options: nil)
                let cgimg: CGImage = context.createCGImage(resultImage, from: newImageSize)!
                let blurredImage: UIImage = UIImage.init(cgImage: cgimg)
                self.bgImageView.image = blurredImage
        }

    }

Output:

Gitbub link:

https://github.com/k-sathireddy/ImageBlurEffect

A good performing solution with decent results is StackBlur which uses a clever algorithm that efficiently approximates a blur:

This is a compromise between Gaussian Blur and Box blur It creates much better looking blurs than Box Blur, but is 7x faster than my Gaussian Blur implementation. I called it Stack Blur because this describes best how this filter works internally: it creates a kind of moving stack (or maybe a "Tower of Hanoi" kind of structure) of colors whilst scanning through the image. This "tower" controls the weights of the single pixels within the convolution kernel and gives the pixel in the center the highest weight. The secret of the speed is that the algorithm just has to add one new pixel to the right side of the stack and at the same time remove the leftmost pixel. The remaining colors on the topmost layer of the stack are either added on or reduced by one, depending on if they are on the right or on the left side of the stack.

Check out StackBlur on Github.

There are many versions out there, also Swift ports, but those are considerable slower than the Obj-C versions.

I made the blur in a NSObject class, so I can use this method in whole project easily.

class Helper: NSObject
{
    class func addBlurView(_ inView : UIView) -> UIVisualEffectView
    {
        let blurEffect = UIBlurEffect(style: UIBlurEffectStyle.dark)
        let blurEffectView = UIVisualEffectView(effect: blurEffect)

        //always fill the view
        blurEffectView.frame = inView.bounds
        blurEffectView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
        blurEffectView.alpha = 0.5

        return blurEffectView
    }
}

In ViewController I made object of UIVisualEffectView. Then call the helper class method of to add blur.

import UIKit

class ViewController: UIViewController
{
   var blurEffectView : UIVisualEffectView!
    override func viewDidLoad() {
        super.viewDidLoad()

      blurEffectView = Helper.addBlurView((imgView)!)
      self.imgView.addSubview(blurEffectView)
}

You can add blur effect by UIBlurEffect and UIVisualEffectView:

@IBAction func blur(_ sender: Any) {

    let darkBlur = UIBlurEffect(style: UIBlurEffectStyle.dark) 
    let blurView = UIVisualEffectView(effect: darkBlur)
    blurView.frame = bg_imagview.bounds
    blurView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
    bg_imagview.addSubview(blurView)

}
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